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set very low water_damage so bunny,cow,kitten,panda,sheep,warthog avoids water
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@ -33,7 +33,7 @@ stepheight = 0.6,
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{name = "mobs:rabbit_raw", chance = 1, min = 1, max = 1},
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{name = "mobs:rabbit_hide", chance = 1, min = 0, max = 1}
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},
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water_damage = 0,
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water_damage = 0.01,
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lava_damage = 4,
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light_damage = 0,
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fear_height = 2,
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2
cow.lua
2
cow.lua
@ -34,7 +34,7 @@ mobs:register_mob("mobs_animal:cow", {
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{name = "mobs:meat_raw", chance = 1, min = 1, max = 3},
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{name = "mobs:leather", chance = 1, min = 0, max = 2}
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},
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water_damage = 0,
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water_damage = 0.01,
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lava_damage = 5,
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light_damage = 0,
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animation = {
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@ -41,7 +41,7 @@ mobs:register_mob("mobs_animal:kitten", {
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drops = {
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{name = "farming:string", chance = 1, min = 0, max = 1}
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},
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water_damage = 0,
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water_damage = 0.01,
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lava_damage = 5,
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fear_height = 3,
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animation = {
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@ -38,7 +38,7 @@ stepheight = 0.6,
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drops = {
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{name = "mobs:meat_raw", chance = 1, min = 1, max = 2}
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},
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water_damage = 0,
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water_damage = 0.01,
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lava_damage = 5,
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light_damage = 0,
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fear_height = 6,
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@ -62,7 +62,7 @@ for _, col in ipairs(all_colours) do
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jump_height = 6,
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pushable = true,
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drops = drops_normal,
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water_damage = 0,
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water_damage = 0.01,
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lava_damage = 5,
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light_damage = 0,
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animation = {
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@ -38,7 +38,7 @@ mobs:register_mob("mobs_animal:pumba", {
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drops = {
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{name = "mobs:pork_raw", chance = 1, min = 1, max = 3}
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},
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water_damage = 0,
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water_damage = 0.01,
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lava_damage = 5,
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light_damage = 0,
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fear_height = 2,
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