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tenplus1 0d17a08762 remove any older model mese monsters that haven't already despawned. 3 weeks ago
locale add spanish translation (thanks mckaygerhard) 1 year ago
models Added new mese monster types by SirrobZeroone 7 months ago
sounds convert mobs_fireball.ogg to mono 2 years ago
textures change cobweb texture (mc issue) 3 months ago
depends.txt make default optional dependency 2 years ago
description.txt Initial Monsters upload 7 years ago
dirt_monster.lua code tidy 4 months ago
dungeon_master.lua code tidy 4 months ago
fire_spirit.lua code tidy 4 months ago
init.lua code tidy 4 months ago
land_guard.lua update translation checks 1 year ago
lava_flan.lua fix lava_pick outputs (thanks fluxionary) 3 months ago
license.txt update license.txt 1 month ago
lucky_block.lua code tidy 4 months ago
mese_monster.lua remove any older model mese monsters that haven't already despawned. 3 weeks ago
mod.conf make default optional dependency 2 years ago
oerkki.lua code tidy 4 months ago Added new mese monster types by SirrobZeroone 7 months ago
sand_monster.lua code tidy 4 months ago
screenshot.jpg update screenshot 3 months ago
spawn_example.lua Added spawn.lua check for custom mob spawns, example file included 2 years ago
spider.lua fix crash when no default 4 weeks ago
stone_monster.lua code tidy 4 months ago
tree_monster.lua code tidy 4 months ago


Dirt Monster

  • Spawning at night on green grass (or grey in ethereal) these mobs wander around looking for a player to eat. Drops 1-5 dirt when killed.

Dungeon Master

  • Spawning below -70 underground DM's have a tendency to hurl fire balls at unsuspecting players and can cause major damage, but get too close and he will switch to dogfight attack. Can drop mese or diamond when killed.

Lava Flan

  • Cute as they may look lava flan wallow in their namesake (no, not flans) and get curious about players who wander by, forgetting that they can burn you and cause damage. They have a 1 in 5 chance of dropping lava orb when killed, but if they die in water then pray they dont solidify into an obsidian flan that shoots shards and destroys all around them.

Mese Monster

  • These mobs are territorial and spawn below -20 and will fire mese shards at passers by, so best avoided. The deeper you go the tougher they seem to get. Will drop mese when killed.


  • Found in dark areas like most monsters Oerkki wander the caverns stealing away torches on the ground and attacking anyone found in that area. 1 in 3 chance of dropping obsidian.

Sand Monster

  • The hot deserts are home to these guys who spawn at any time of the day to attack players. They drop 3-5 desert sand when killed.


  • Snowy spiders are found on higher cold areas, spitting Tarantula's in higher jungle, small Cave spider below -20 and Mese spider near areas containing the ore and Crystal spiders only in Ethereal's crystal biomes. Some are docile during the daytime and will drop string when killed.

Stone Monster

  • Found underground in dark caves these mobs seem to be zombie-like in fashion with a tendency to rush a player in the area. can drop torch, iron or coal when killed.

Tree Monster

  • Found atop tree's at night time they drop down and look for food in the form of players and animals. Can drop saplings and sometimes an apple or three depending on type. Also note that green tree creepers exist and sometimes go boom.

Land Guard

  • These huge monsters roam the land in cold, hot and temperate areas and don't like players wandering around their domain.

Fire Spirit

  • Fire Spirits will not tolerate players roaming around their domain and will fiercely attack until their dying puff of smoke. Will drop it's spirit and some fire dust when using ethereal.

Lucky Blocks: 11