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mobs_monster/sand_monster.lua

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local S = mobs.intllib
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-- Sand Monster by PilzAdam
mobs:register_mob("mobs_monster:sand_monster", {
type = "monster",
passive = false,
attack_type = "dogfight",
pathfinding = true,
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--specific_attack = {"player", "mobs_npc:npc"},
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reach = 2,
damage = 1,
hp_min = 4,
hp_max = 20,
armor = 100,
collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4},
visual = "mesh",
mesh = "mobs_sand_monster.b3d",
textures = {
{"mobs_sand_monster.png"},
},
makes_footstep_sound = true,
sounds = {
random = "mobs_sandmonster",
},
walk_velocity = 1.5,
run_velocity = 4,
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view_range = 8, --15
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jump = true,
floats = 0,
drops = {
{name = "default:desert_sand", chance = 1, min = 3, max = 5},
},
water_damage = 3,
lava_damage = 4,
light_damage = 0,
fear_height = 4,
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 39,
walk_start = 41,
walk_end = 72,
run_start = 74,
run_end = 105,
punch_start = 74,
punch_end = 105,
},
--[[
custom_attack = function(self, p)
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local pos = self.object:get_pos()
minetest.add_item(pos, "default:sand")
end,
]]
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})
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mobs:spawn({
name = "mobs_monster:sand_monster",
nodes = {"default:desert_sand"},
chance = 7000,
active_object_count = 2,
min_height = 0,
})
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mobs:register_egg("mobs_monster:sand_monster", S("Sand Monster"), "default_desert_sand.png", 1)
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mobs:alias_mob("mobs:sand_monster", "mobs_monster:sand_monster") -- compatibility