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mobs_monster/init.lua

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local path = minetest.get_modpath("mobs_monster")
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-- Intllib
local S
if minetest.get_modpath("intllib") then
S = intllib.Getter()
else
S = function(s) return s end
end
mobs.intllib = S
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-- Monsters
dofile(path .. "/dirt_monster.lua") -- PilzAdam
dofile(path .. "/dungeon_master.lua")
dofile(path .. "/oerkki.lua")
dofile(path .. "/sand_monster.lua")
dofile(path .. "/stone_monster.lua")
dofile(path .. "/tree_monster.lua")
dofile(path .. "/lava_flan.lua") -- Zeg9
dofile(path .. "/mese_monster.lua")
dofile(path .. "/spider.lua") -- AspireMint
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dofile(path .. "/lucky_block.lua")
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print ("[MOD] Mobs Redo 'Monsters' loaded")