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mobs_monster/tree_monster.lua

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local S = mobs.intllib
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-- Tree Monster (or Tree Gollum) by PilzAdam
mobs:register_mob("mobs_monster:tree_monster", {
type = "monster",
passive = false,
attack_type = "dogfight",
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attack_animals = true,
--specific_attack = {"player", "mobs_animal:chicken"},
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reach = 2,
damage = 2,
hp_min = 7,
hp_max = 33,
armor = 100,
collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4},
visual = "mesh",
mesh = "mobs_tree_monster.b3d",
textures = {
{"mobs_tree_monster.png"},
{"mobs_tree_monster2.png"},
},
blood_texture = "default_wood.png",
makes_footstep_sound = true,
sounds = {
random = "mobs_treemonster",
},
walk_velocity = 1,
run_velocity = 3,
jump = true,
view_range = 15,
drops = {
{name = "default:sapling", chance = 3, min = 1, max = 2},
{name = "default:junglesapling", chance = 3, min = 1, max = 2},
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{name = "default:apple", chance = 2, min = 1, max=3},
},
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water_damage = 0,
lava_damage = 0,
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light_damage = 2,
fall_damage = 0,
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-- immune_to = {
-- {"default:axe_diamond", 5},
-- {"default:sapling", -5}, -- saplings heal
-- {"all", 0},
-- },
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animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 24,
walk_start = 25,
walk_end = 47,
run_start = 48,
run_end = 62,
punch_start = 48,
punch_end = 62,
},
})
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mobs:spawn({
name = "mobs_monster:tree_monster",
nodes = {"default:leaves", "default:jungleleaves"},
max_light = 7,
chance = 7000,
min_height = 0,
day_toggle = false,
})
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mobs:register_egg("mobs_monster:tree_monster", S("Tree Monster"), "default_tree_top.png", 1)
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mobs:alias_mob("mobs:tree_monster", "mobs_monster:tree_monster") -- compatibility