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mobs_monster/lava_flan.lua

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local S = mobs.intllib
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-- Lava Flan by Zeg9 (additional textures by JurajVajda)
mobs:register_mob("mobs_monster:lava_flan", {
type = "monster",
passive = false,
attack_type = "dogfight",
reach = 2,
damage = 3,
hp_min = 10,
hp_max = 35,
armor = 80,
collisionbox = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5},
visual = "mesh",
mesh = "zmobs_lava_flan.x",
textures = {
{"zmobs_lava_flan.png"},
{"zmobs_lava_flan2.png"},
{"zmobs_lava_flan3.png"},
},
blood_texture = "fire_basic_flame.png",
makes_footstep_sound = false,
sounds = {
random = "mobs_lavaflan",
war_cry = "mobs_lavaflan",
},
walk_velocity = 0.5,
run_velocity = 2,
jump = true,
view_range = 10,
floats = 1,
drops = {
{name = "mobs:lava_orb", chance = 15, min = 1, max = 1},
},
water_damage = 5,
lava_damage = 0,
light_damage = 0,
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 8,
walk_start = 10,
walk_end = 18,
run_start = 20,
run_end = 28,
punch_start = 20,
punch_end = 28,
},
on_die = function(self, pos)
minetest.set_node(pos, {name = "fire:basic_flame"})
self.object:remove()
minetest.add_particlespawner({
amount = 20,
time = 0.25,
minpos = pos,
maxpos = pos,
minvel = {x = -2, y = -2, z = -2},
maxvel = {x = 2, y = 2, z = 2},
minacc = {x = 0, y = -10, z = 0},
maxacc = {x = 0, y = -10, z = 0},
minexptime = 0.1,
maxexptime = 1,
minsize = 0.5,
maxsize = 1.0,
texture = "fire_basic_flame.png",
})
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end,
})
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mobs:spawn({
name = "mobs_monster:lava_flan",
nodes = {"default:lava_source"},
chance = 1000,
active_object_count = 2,
max_height = 0,
})
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mobs:register_egg("mobs_monster:lava_flan", S("Lava Flan"), "default_lava.png", 1)
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mobs:alias_mob("mobs:lava_flan", "mobs_monster:lava_flan") -- compatibility
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-- lava orb
minetest.register_craftitem(":mobs:lava_orb", {
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description = S("Lava orb"),
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inventory_image = "zmobs_lava_orb.png",
})
minetest.register_alias("zmobs:lava_orb", "mobs:lava_orb")
minetest.register_craft({
type = "fuel",
recipe = "mobs:lava_orb",
burntime = 80,
})
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-- Lava Pick (digs and smelts at same time)
local old_handle_node_drops = minetest.handle_node_drops
function minetest.handle_node_drops(pos, drops, digger)
-- are we holding Lava Pick?
if digger:get_wielded_item():get_name() ~= ("mobs:pick_lava") then
return old_handle_node_drops(pos, drops, digger)
end
-- reset new smelted drops
local hot_drops = {}
-- loop through current node drops
for _, drop in pairs(drops) do
-- get cooked output of current drops
local stack = ItemStack(drop)
local output = minetest.get_craft_result({
method = "cooking",
width = 1,
items = {drop}
})
-- if we have cooked result then add to new list
if output
and output.item
and not output.item:is_empty() then
table.insert(hot_drops,
ItemStack({
name = output.item:get_name(),
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count = output.item:to_table().count,
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})
)
else -- if not then return normal drops
table.insert(hot_drops, stack)
end
end
return old_handle_node_drops(pos, hot_drops, digger)
end
minetest.register_tool(":mobs:pick_lava", {
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description = S("Lava Pickaxe"),
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inventory_image = "mobs_pick_lava.png",
tool_capabilities = {
full_punch_interval = 0.4,
max_drop_level=3,
groupcaps={
cracky = {times={[1]=1.80, [2]=0.90, [3]=0.45}, uses=30, maxlevel=3},
},
damage_groups = {fleshy=6},
},
})
minetest.register_craft({
output = "mobs:pick_lava",
recipe = {
{"mobs:lava_orb", "mobs:lava_orb", "mobs:lava_orb"},
{"", "default:obsidian_shard", ""},
{"", "default:obsidian_shard", ""},
}
})