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remove any older model mese monsters that haven't already despawned.
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@ -209,6 +209,15 @@ mobs:register_mob("mobs_monster:mese_monster", {
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punch_end = 189
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punch_end = 189
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},
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},
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after_activate = function(self, staticdata, def, dtime)
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local tex = self and self.textures and self.textures[1]
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if tex == "zmobs_mese_monster.png" then
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self.object:remove()
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end
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end,
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on_spawn = function(self)
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on_spawn = function(self)
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local pos = self.object:get_pos()
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local pos = self.object:get_pos()
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