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dungeon master updated to new dogshoot features
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parent
97f6b10768
commit
1212d2a666
@ -6,6 +6,8 @@ mobs:register_mob("mobs_monster:dungeon_master", {
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passive = false,
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passive = false,
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damage = 4,
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damage = 4,
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attack_type = "dogshoot",
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attack_type = "dogshoot",
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dogshoot_switch = 1,
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dogshoot_count_max = 10,
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reach = 3,
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reach = 3,
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shoot_interval = 2.5,
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shoot_interval = 2.5,
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arrow = "mobs_monster:fireball",
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arrow = "mobs_monster:fireball",
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@ -47,6 +49,8 @@ mobs:register_mob("mobs_monster:dungeon_master", {
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walk_end = 35,
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walk_end = 35,
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punch_start = 36,
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punch_start = 36,
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punch_end = 48,
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punch_end = 48,
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shoot_start = 36,
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shoot_end = 48,
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speed_normal = 15,
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speed_normal = 15,
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speed_run = 15,
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speed_run = 15,
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},
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},
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@ -45,6 +45,12 @@ mobs:register_mob("mobs_monster:sand_monster", {
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punch_start = 74,
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punch_start = 74,
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punch_end = 105,
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punch_end = 105,
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},
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},
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--[[
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custom_attack = function(self, p)
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local pos = self.object:getpos()
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minetest.add_item(pos, "default:sand")
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end,
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]]
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})
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})
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mobs:register_spawn("mobs_monster:sand_monster", {"default:desert_sand"}, 20, 0, 7000, 1, 31000)
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mobs:register_spawn("mobs_monster:sand_monster", {"default:desert_sand"}, 20, 0, 7000, 1, 31000)
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