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fix obsidian flan arrow
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@ -309,12 +309,11 @@ mobs:register_arrow("mobs_monster:obsidian_arrow", {
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end
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local texture = "default_dirt.png" --fallback texture
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local radius = 1
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local def = minetest.registered_nodes[node]
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local def = node and minetest.registered_nodes[node.name]
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if def then
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node = {name = node}
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if not def then
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return
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end
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if def and def.tiles and def.tiles[1] then
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@ -350,6 +349,6 @@ mobs:register_arrow("mobs_monster:obsidian_arrow", {
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local snd = def.sounds and def.sounds.dug or "default_dig_crumbly"
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minetest.sound_play(snd, {pos = pos, max_hear_distance = 12, gain = 1.0}, true)
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minetest.sound_play(snd, {pos = pos, max_hear_distance = 8, gain = 1.0}, true)
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end
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})
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