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https://codeberg.org/tenplus1/mobs_monster.git
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Added spawn.lua check for custom mob spawns, example file included
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45
init.lua
45
init.lua
@ -1,22 +1,43 @@
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-- Load support for intllib.
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local path = minetest.get_modpath(minetest.get_current_modname())
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local path = minetest.get_modpath(minetest.get_current_modname()) .. "/"
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local S = minetest.get_translator and minetest.get_translator("mobs_monster") or
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dofile(path .. "/intllib.lua")
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dofile(path .. "intllib.lua")
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mobs.intllib = S
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-- Check for custom mob spawn file
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local input = io.open(path .. "spawn.lua", "r")
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if input then
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mobs.custom_spawn_monster = true
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input:close()
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input = nil
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end
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-- Monsters
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dofile(path .. "/dirt_monster.lua") -- PilzAdam
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dofile(path .. "/dungeon_master.lua")
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dofile(path .. "/oerkki.lua")
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dofile(path .. "/sand_monster.lua")
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dofile(path .. "/stone_monster.lua")
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dofile(path .. "/tree_monster.lua")
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dofile(path .. "/lava_flan.lua") -- Zeg9
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dofile(path .. "/mese_monster.lua")
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dofile(path .. "/spider.lua") -- AspireMint
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dofile(path .. "dirt_monster.lua") -- PilzAdam
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dofile(path .. "dungeon_master.lua")
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dofile(path .. "oerkki.lua")
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dofile(path .. "sand_monster.lua")
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dofile(path .. "stone_monster.lua")
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dofile(path .. "tree_monster.lua")
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dofile(path .. "lava_flan.lua") -- Zeg9
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dofile(path .. "mese_monster.lua")
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dofile(path .. "spider.lua") -- AspireMint
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-- Load custom spawning
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if mobs.custom_spawn_monster then
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dofile(path .. "spawn.lua")
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end
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-- Lucky Blocks
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dofile(path .. "/lucky_block.lua")
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dofile(path .. "lucky_block.lua")
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print (S("[MOD] Mobs Redo Monsters loaded"))
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