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https://codeberg.org/tenplus1/mobs_monster.git
synced 2024-12-22 17:00:26 +01:00
Added spawn.lua check for custom mob spawns, example file included
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144c851207
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@ -57,6 +57,7 @@ if minetest.get_modpath("ethereal") then
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spawn_on = "ethereal:gray_dirt"
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end
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if not mobs.custom_spawn_monster then
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mobs:spawn({
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name = "mobs_monster:dirt_monster",
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nodes = {spawn_on},
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@ -67,6 +68,7 @@ mobs:spawn({
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min_height = 0,
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day_toggle = false,
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})
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end
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mobs:register_egg("mobs_monster:dirt_monster", S("Dirt Monster"), "default_dirt.png", 1)
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@ -62,6 +62,7 @@ mobs:register_mob("mobs_monster:dungeon_master", {
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})
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if not mobs.custom_spawn_monster then
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mobs:spawn({
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name = "mobs_monster:dungeon_master",
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nodes = {"default:stone"},
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@ -70,6 +71,7 @@ mobs:spawn({
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active_object_count = 1,
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max_height = -70,
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})
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end
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mobs:register_egg("mobs_monster:dungeon_master", S("Dungeon Master"), "fire_basic_flame.png", 1, true)
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45
init.lua
45
init.lua
@ -1,22 +1,43 @@
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-- Load support for intllib.
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local path = minetest.get_modpath(minetest.get_current_modname())
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local path = minetest.get_modpath(minetest.get_current_modname()) .. "/"
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local S = minetest.get_translator and minetest.get_translator("mobs_monster") or
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dofile(path .. "/intllib.lua")
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dofile(path .. "intllib.lua")
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mobs.intllib = S
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-- Check for custom mob spawn file
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local input = io.open(path .. "spawn.lua", "r")
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if input then
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mobs.custom_spawn_monster = true
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input:close()
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input = nil
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end
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-- Monsters
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dofile(path .. "/dirt_monster.lua") -- PilzAdam
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dofile(path .. "/dungeon_master.lua")
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dofile(path .. "/oerkki.lua")
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dofile(path .. "/sand_monster.lua")
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dofile(path .. "/stone_monster.lua")
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dofile(path .. "/tree_monster.lua")
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dofile(path .. "/lava_flan.lua") -- Zeg9
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dofile(path .. "/mese_monster.lua")
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dofile(path .. "/spider.lua") -- AspireMint
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dofile(path .. "dirt_monster.lua") -- PilzAdam
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dofile(path .. "dungeon_master.lua")
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dofile(path .. "oerkki.lua")
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dofile(path .. "sand_monster.lua")
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dofile(path .. "stone_monster.lua")
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dofile(path .. "tree_monster.lua")
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dofile(path .. "lava_flan.lua") -- Zeg9
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dofile(path .. "mese_monster.lua")
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dofile(path .. "spider.lua") -- AspireMint
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-- Load custom spawning
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if mobs.custom_spawn_monster then
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dofile(path .. "spawn.lua")
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end
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-- Lucky Blocks
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dofile(path .. "/lucky_block.lua")
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dofile(path .. "lucky_block.lua")
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print (S("[MOD] Mobs Redo Monsters loaded"))
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@ -89,6 +89,7 @@ mobs:register_mob("mobs_monster:lava_flan", {
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})
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if not mobs.custom_spawn_monster then
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mobs:spawn({
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name = "mobs_monster:lava_flan",
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nodes = {"default:lava_source"},
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@ -96,6 +97,7 @@ mobs:spawn({
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active_object_count = 1,
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max_height = 0,
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})
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end
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mobs:register_egg("mobs_monster:lava_flan", S("Lava Flan"), "default_lava.png", 1)
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@ -56,6 +56,7 @@ mobs:register_mob("mobs_monster:mese_monster", {
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})
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if not mobs.custom_spawn_monster then
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mobs:spawn({
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name = "mobs_monster:mese_monster",
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nodes = {"default:stone"},
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@ -64,6 +65,7 @@ mobs:spawn({
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active_object_count = 1,
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max_height = -20,
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})
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end
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mobs:register_egg("mobs_monster:mese_monster", S("Mese Monster"), "default_mese_block.png", 1)
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@ -60,6 +60,7 @@ mobs:register_mob("mobs_monster:oerkki", {
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})
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if not mobs.custom_spawn_monster then
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mobs:spawn({
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name = "mobs_monster:oerkki",
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nodes = {"default:stone"},
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@ -67,6 +68,7 @@ mobs:spawn({
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chance = 7000,
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max_height = -10,
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})
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end
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mobs:register_egg("mobs_monster:oerkki", S("Oerkki"), "default_obsidian.png", 1)
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@ -116,7 +116,7 @@ mobs:register_mob("mobs_monster:sand_monster", {
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]]
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})
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if not mobs.custom_spawn_monster then
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mobs:spawn({
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name = "mobs_monster:sand_monster",
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nodes = {"default:desert_sand"},
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@ -124,6 +124,7 @@ mobs:spawn({
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active_object_count = 2,
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min_height = 0,
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})
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end
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mobs:register_egg("mobs_monster:sand_monster", S("Sand Monster"), "default_desert_sand.png", 1)
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173
spawn_example.lua
Normal file
173
spawn_example.lua
Normal file
@ -0,0 +1,173 @@
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--[[ Spawn Template, defaults to values shown if line not provided
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mobs:spawn({
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name = "",
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- Name of mob, must be provided e.g. "mymod:my_mob"
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nodes = {"group:soil, "group:stone"},
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- Nodes to spawn on top of.
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neighbors = {"air"},
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- Nodes to spawn beside.
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min_light = 0,
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- Minimum light level.
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max_light = 15,
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- Maximum light level, 15 is sunlight only.
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interval = 30,
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- Spawn interval in seconds.
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chance = 5000,
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- Spawn chance, 1 in every 5000 nodes.
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active_object_count = 1,
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- Active mobs of this type in area.
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min_height = -31000,
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- Minimum height level.
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max_height = 31000,
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- Maximum height level.
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day_toggle = nil,
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- Daytime toggle, true to spawn during day, false for night, nil for both
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on_spawn = nil,
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- On spawn function to run when mob spawns in world
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on_map_load = nil,
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- On map load, when true mob only spawns in newly generated map areas
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})
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]]--
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-- Dirt Monster
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mobs:spawn({
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name = "mobs_monster:dirt_monster",
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nodes = {"default:dirt_with_grass"},
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min_light = 0,
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max_light = 7,
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chance = 6000,
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active_object_count = 2,
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min_height = 0,
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day_toggle = false,
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})
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-- Dungeon Master
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mobs:spawn({
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name = "mobs_monster:dungeon_master",
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nodes = {"default:stone"},
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max_light = 5,
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chance = 9000,
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active_object_count = 1,
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max_height = -70,
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})
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-- Lava Flan
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mobs:spawn({
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name = "mobs_monster:lava_flan",
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nodes = {"default:lava_source"},
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chance = 1500,
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active_object_count = 1,
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max_height = 0,
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})
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-- Mese Monster
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mobs:spawn({
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name = "mobs_monster:mese_monster",
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nodes = {"default:stone"},
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max_light = 7,
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chance = 5000,
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active_object_count = 1,
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max_height = -20,
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})
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-- Oerkki
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mobs:spawn({
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name = "mobs_monster:oerkki",
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nodes = {"default:stone"},
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max_light = 7,
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chance = 7000,
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max_height = -10,
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})
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-- Sand Monster
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mobs:spawn({
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name = "mobs_monster:sand_monster",
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nodes = {"default:desert_sand"},
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chance = 7000,
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active_object_count = 2,
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min_height = 0,
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})
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-- Spider (above ground)
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mobs:spawn({
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name = "mobs_monster:spider",
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nodes = {
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"default:dirt_with_rainforest_litter", "default:snowblock",
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"default:snow", "ethereal:crystal_dirt", "ethereal:cold_dirt"
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},
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min_light = 0,
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max_light = 8,
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chance = 7000,
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active_object_count = 1,
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min_height = 25,
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max_height = 31000,
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})
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-- Spider (below ground)
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mobs:spawn({
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name = "mobs_monster:spider",
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nodes = {"default:stone_with_mese", "default:mese", "default:stone"},
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min_light = 0,
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max_light = 7,
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chance = 7000,
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active_object_count = 1,
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min_height = -31000,
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max_height = -40,
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})
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-- Stone Monster
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mobs:spawn({
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name = "mobs_monster:stone_monster",
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nodes = {"default:stone", "default:desert_stone", "default:sandstone"},
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max_light = 7,
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chance = 7000,
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max_height = 0,
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})
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-- Tree Monster
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mobs:spawn({
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name = "mobs_monster:tree_monster",
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nodes = {"default:leaves", "default:jungleleaves"},
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max_light = 7,
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chance = 7000,
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min_height = 0,
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day_toggle = false,
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})
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@ -178,6 +178,7 @@ mobs:register_mob("mobs_monster:spider", {
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})
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if not mobs.custom_spawn_monster then
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-- above ground spawn
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mobs:spawn({
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name = "mobs_monster:spider",
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@ -204,6 +205,7 @@ mobs:spawn({
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min_height = -31000,
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max_height = -40,
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})
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end
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mobs:register_egg("mobs_monster:spider", S("Spider"), "mobs_cobweb.png", 1)
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@ -62,6 +62,7 @@ mobs:register_mob("mobs_monster:stone_monster", {
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})
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if not mobs.custom_spawn_monster then
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mobs:spawn({
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name = "mobs_monster:stone_monster",
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nodes = {"default:stone", "default:desert_stone", "default:sandstone"},
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@ -69,6 +70,7 @@ mobs:spawn({
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chance = 7000,
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max_height = 0,
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})
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end
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mobs:register_egg("mobs_monster:stone_monster", S("Stone Monster"), "default_stone.png", 1)
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@ -67,6 +67,7 @@ mobs:register_mob("mobs_monster:tree_monster", {
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})
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if not mobs.custom_spawn_monster then
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mobs:spawn({
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name = "mobs_monster:tree_monster",
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nodes = {"default:leaves", "default:jungleleaves"},
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@ -75,6 +76,7 @@ mobs:spawn({
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min_height = 0,
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day_toggle = false,
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})
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end
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mobs:register_egg("mobs_monster:tree_monster", S("Tree Monster"), "default_tree_top.png", 1)
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