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immune_to example for tree monster
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@ -40,6 +40,11 @@ mobs:register_mob("mobs_monster:tree_monster", {
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lava_damage = 0,
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lava_damage = 0,
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light_damage = 2,
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light_damage = 2,
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fall_damage = 0,
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fall_damage = 0,
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-- immune_to = {
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-- {"default:axe_diamond", 5},
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-- {"default:sapling", -5}, -- saplings heal
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-- {"all", 0},
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-- },
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animation = {
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animation = {
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speed_normal = 15,
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speed_normal = 15,
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speed_run = 15,
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speed_run = 15,
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