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increase fireball damage to 2
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@@ -178,7 +178,7 @@ mobs:register_arrow("mobs_monster:fireball", {
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-- node hit
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-- node hit
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hit_node = function(self, pos, node)
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hit_node = function(self, pos, node)
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mobs:boom(self, pos, 1)
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mobs:boom(self, pos, 2)
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end
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end
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})
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})
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