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crystal spider immune to ethereal crystal spike node.
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commit
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@ -47,7 +47,7 @@ local spider_types = {
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{ nodes = {"ethereal:crystal_dirt", "ethereal:crystal_spike"},
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skins = {"mobs_spider_crystal.png"},
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docile = true,
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docile = true, immune_to = {{"ethereal:crystal_spike", 0}},
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drops = {
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{name = "farming:string", chance = 1, min = 0, max = 2},
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{name = "ethereal:crystal_spike", chance = 15, min = 1, max = 2}}
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@ -67,7 +67,7 @@ mobs:register_mob("mobs_monster:spider", {
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hp_min = 10,
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hp_max = 30,
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armor = 200,
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collisionbox = {-0.8, -0.5, -0.8, 0.8, 0, 0.8},
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collisionbox = {-0.7, -0.5, -0.7, 0.7, 0, 0.7},
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visual_size = {x = 1, y = 1},
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visual = "mesh",
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mesh = "mobs_spider.b3d",
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@ -94,7 +94,7 @@ mobs:register_mob("mobs_monster:spider", {
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water_damage = 5,
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lava_damage = 5,
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light_damage = 0,
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node_damage = false, -- disable damage_per_second node damage
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-- node_damage = false, -- disable damage_per_second node damage
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animation = {
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speed_normal = 15, speed_run = 20,
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stand_start = 0, stand_end = 0,
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@ -121,6 +121,8 @@ mobs:register_mob("mobs_monster:spider", {
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if tmp.drops then self.drops = tmp.drops end
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if tmp.immune_to then self.immune_to = tmp.immune_to end
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if tmp.shoot then
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self.attack_type = "dogshoot"
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self.arrow = "mobs_monster:cobweb"
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