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https://codeberg.org/tenplus1/mobs_monster.git
synced 2025-07-04 17:30:21 +02:00
code tidy
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@ -35,12 +35,12 @@ mobs:register_mob("mobs_monster:dungeon_master", {
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textures = {
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{"mobs_dungeon_master.png"},
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{"mobs_dungeon_master2.png"},
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{"mobs_dungeon_master3.png"},
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{"mobs_dungeon_master3.png"}
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},
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makes_footstep_sound = true,
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sounds = {
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random = "mobs_dungeonmaster",
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shoot_attack = "mobs_fireball",
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shoot_attack = "mobs_fireball"
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},
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walk_velocity = 1,
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run_velocity = 3,
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@ -51,7 +51,7 @@ mobs:register_mob("mobs_monster:dungeon_master", {
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{name = "mobs:leather", chance = 2, min = 0, max = 2},
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{name = "default:mese_crystal", chance = 3, min = 0, max = 2},
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{name = "default:diamond", chance = 4, min = 0, max = 1},
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{name = "default:diamondblock", chance = 30, min = 0, max = 1},
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{name = "default:diamondblock", chance = 30, min = 0, max = 1}
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},
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water_damage = 1,
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lava_damage = 1,
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@ -67,7 +67,7 @@ mobs:register_mob("mobs_monster:dungeon_master", {
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shoot_start = 36,
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shoot_end = 48,
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speed_normal = 15,
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speed_run = 15,
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speed_run = 15
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},
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-- check surrounding nodes and spawn a specific monster
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@ -99,14 +99,15 @@ mobs:register_mob("mobs_monster:dungeon_master", {
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if not mobs.custom_spawn_monster then
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mobs:spawn({
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name = "mobs_monster:dungeon_master",
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nodes = {"default:stone", "nether:rack", "nether:rack_deep"},
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max_light = 5,
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chance = 9000,
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active_object_count = 1,
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max_height = -70,
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})
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mobs:spawn({
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name = "mobs_monster:dungeon_master",
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nodes = {"default:stone", "nether:rack", "nether:rack_deep"},
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max_light = 5,
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chance = 9000,
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active_object_count = 1,
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max_height = -70
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})
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end
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@ -149,7 +150,7 @@ mobs:register_arrow("mobs_monster:fireball", {
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self.object:set_velocity({
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x = dir.x * self.velocity,
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y = dir.y * self.velocity,
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z = dir.z * self.velocity,
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z = dir.z * self.velocity
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})
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end
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end
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@ -159,14 +160,14 @@ mobs:register_arrow("mobs_monster:fireball", {
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 8},
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damage_groups = {fleshy = 8}
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}, nil)
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end,
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hit_mob = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 8},
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damage_groups = {fleshy = 8}
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}, nil)
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end,
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