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code tidy
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@ -82,16 +82,17 @@ mobs:register_mob("mobs_monster:fire_spirit", {
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if not mobs.custom_spawn_monster then
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mobs:spawn({
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name = "mobs_monster:fire_spirit",
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nodes = {"default:obsidian", "caverealms:hot_cobble"},
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neighbors = {"group:fire"},
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min_light = 12,
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max_light = 15,
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chance = 1500,
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active_object_count = 1,
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max_height = -150
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})
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mobs:spawn({
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name = "mobs_monster:fire_spirit",
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nodes = {"default:obsidian", "caverealms:hot_cobble"},
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neighbors = {"group:fire"},
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min_light = 12,
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max_light = 15,
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chance = 1500,
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active_object_count = 1,
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max_height = -150
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})
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end
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