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code tidy
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@ -144,9 +144,9 @@ mobs:register_mob("mobs_monster:mese_monster", {
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shoot_interval = 0.5,
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arrow = "mobs_monster:mese_arrow",
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shoot_offset = 0.75,
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--arrow_override = function(self)
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-- self.velocity = 20
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--end,
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-- arrow_override = function(self)
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-- self.velocity = 20
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-- end,
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knock_back = true,
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hp_min = 10,
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hp_max = 25,
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@ -296,14 +296,14 @@ mobs:register_arrow("mobs_monster:mese_arrow", {
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = self.damage},
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damage_groups = {fleshy = self.damage}
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}, nil)
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end,
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hit_mob = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = self.damage},
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damage_groups = {fleshy = self.damage}
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}, nil)
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end,
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@ -313,14 +313,15 @@ mobs:register_arrow("mobs_monster:mese_arrow", {
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if not mobs.custom_spawn_monster then
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mobs:spawn({
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name = "mobs_monster:mese_monster",
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nodes = {"default:stone"},
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max_light = 7,
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chance = 5000,
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active_object_count = 1,
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max_height = -20
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})
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mobs:spawn({
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name = "mobs_monster:mese_monster",
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nodes = {"default:stone"},
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max_light = 7,
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chance = 5000,
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active_object_count = 1,
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max_height = -20
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})
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end
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