mirror of
https://codeberg.org/tenplus1/mobs_monster.git
synced 2024-12-23 01:10:26 +01:00
code tidy
This commit is contained in:
parent
1ee293dae0
commit
84a9b630ce
@ -29,19 +29,19 @@ mobs:register_mob("mobs_monster:dirt_monster", {
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mesh = "mobs_stone_monster.b3d",
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mesh = "mobs_stone_monster.b3d",
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textures = {
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textures = {
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{"mobs_dirt_monster.png"},
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{"mobs_dirt_monster.png"},
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{"mobs_dirt_monster2.png"},
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{"mobs_dirt_monster2.png"}
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},
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},
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blood_texture = "default_dirt.png",
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blood_texture = "default_dirt.png",
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makes_footstep_sound = true,
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makes_footstep_sound = true,
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sounds = {
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sounds = {
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random = "mobs_dirtmonster",
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random = "mobs_dirtmonster"
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},
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},
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view_range = 15,
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view_range = 15,
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walk_velocity = 1,
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walk_velocity = 1,
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run_velocity = 3,
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run_velocity = 3,
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jump = true,
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jump = true,
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drops = {
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drops = {
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{name = "default:dirt", chance = 1, min = 0, max = 2},
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{name = "default:dirt", chance = 1, min = 0, max = 2}
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},
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},
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water_damage = 1,
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water_damage = 1,
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lava_damage = 5,
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lava_damage = 5,
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@ -57,7 +57,7 @@ mobs:register_mob("mobs_monster:dirt_monster", {
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run_start = 40,
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run_start = 40,
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run_end = 63,
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run_end = 63,
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punch_start = 40,
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punch_start = 40,
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punch_end = 63,
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punch_end = 63
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},
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},
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-- check surrounding nodes and spawn a specific monster
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-- check surrounding nodes and spawn a specific monster
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@ -89,7 +89,8 @@ mobs:register_mob("mobs_monster:dirt_monster", {
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if not mobs.custom_spawn_monster then
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if not mobs.custom_spawn_monster then
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mobs:spawn({
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mobs:spawn({
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name = "mobs_monster:dirt_monster",
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name = "mobs_monster:dirt_monster",
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nodes = {"default:dirt_with_grass", "ethereal:gray_dirt", "ethereal:dry_dirt"},
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nodes = {"default:dirt_with_grass", "ethereal:gray_dirt", "ethereal:dry_dirt"},
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min_light = 0,
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min_light = 0,
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@ -97,8 +98,8 @@ mobs:spawn({
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chance = 6000,
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chance = 6000,
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active_object_count = 2,
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active_object_count = 2,
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min_height = 0,
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min_height = 0,
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day_toggle = false,
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day_toggle = false
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})
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})
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end
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end
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@ -35,12 +35,12 @@ mobs:register_mob("mobs_monster:dungeon_master", {
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textures = {
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textures = {
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{"mobs_dungeon_master.png"},
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{"mobs_dungeon_master.png"},
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{"mobs_dungeon_master2.png"},
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{"mobs_dungeon_master2.png"},
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{"mobs_dungeon_master3.png"},
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{"mobs_dungeon_master3.png"}
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},
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},
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makes_footstep_sound = true,
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makes_footstep_sound = true,
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sounds = {
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sounds = {
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random = "mobs_dungeonmaster",
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random = "mobs_dungeonmaster",
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shoot_attack = "mobs_fireball",
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shoot_attack = "mobs_fireball"
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},
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},
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walk_velocity = 1,
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walk_velocity = 1,
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run_velocity = 3,
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run_velocity = 3,
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@ -51,7 +51,7 @@ mobs:register_mob("mobs_monster:dungeon_master", {
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{name = "mobs:leather", chance = 2, min = 0, max = 2},
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{name = "mobs:leather", chance = 2, min = 0, max = 2},
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{name = "default:mese_crystal", chance = 3, min = 0, max = 2},
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{name = "default:mese_crystal", chance = 3, min = 0, max = 2},
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{name = "default:diamond", chance = 4, min = 0, max = 1},
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{name = "default:diamond", chance = 4, min = 0, max = 1},
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{name = "default:diamondblock", chance = 30, min = 0, max = 1},
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{name = "default:diamondblock", chance = 30, min = 0, max = 1}
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},
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},
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water_damage = 1,
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water_damage = 1,
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lava_damage = 1,
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lava_damage = 1,
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@ -67,7 +67,7 @@ mobs:register_mob("mobs_monster:dungeon_master", {
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shoot_start = 36,
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shoot_start = 36,
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shoot_end = 48,
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shoot_end = 48,
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speed_normal = 15,
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speed_normal = 15,
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speed_run = 15,
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speed_run = 15
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},
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},
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-- check surrounding nodes and spawn a specific monster
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-- check surrounding nodes and spawn a specific monster
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@ -99,14 +99,15 @@ mobs:register_mob("mobs_monster:dungeon_master", {
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if not mobs.custom_spawn_monster then
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if not mobs.custom_spawn_monster then
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mobs:spawn({
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mobs:spawn({
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name = "mobs_monster:dungeon_master",
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name = "mobs_monster:dungeon_master",
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nodes = {"default:stone", "nether:rack", "nether:rack_deep"},
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nodes = {"default:stone", "nether:rack", "nether:rack_deep"},
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max_light = 5,
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max_light = 5,
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chance = 9000,
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chance = 9000,
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active_object_count = 1,
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active_object_count = 1,
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max_height = -70,
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max_height = -70
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})
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})
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end
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end
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@ -149,7 +150,7 @@ mobs:register_arrow("mobs_monster:fireball", {
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self.object:set_velocity({
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self.object:set_velocity({
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x = dir.x * self.velocity,
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x = dir.x * self.velocity,
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y = dir.y * self.velocity,
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y = dir.y * self.velocity,
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z = dir.z * self.velocity,
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z = dir.z * self.velocity
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})
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})
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end
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end
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end
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end
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@ -159,14 +160,14 @@ mobs:register_arrow("mobs_monster:fireball", {
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hit_player = function(self, player)
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 8},
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damage_groups = {fleshy = 8}
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}, nil)
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}, nil)
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end,
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end,
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hit_mob = function(self, player)
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hit_mob = function(self, player)
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player:punch(self.object, 1.0, {
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 8},
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damage_groups = {fleshy = 8}
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}, nil)
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}, nil)
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end,
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end,
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@ -82,7 +82,8 @@ mobs:register_mob("mobs_monster:fire_spirit", {
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if not mobs.custom_spawn_monster then
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if not mobs.custom_spawn_monster then
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mobs:spawn({
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mobs:spawn({
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name = "mobs_monster:fire_spirit",
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name = "mobs_monster:fire_spirit",
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nodes = {"default:obsidian", "caverealms:hot_cobble"},
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nodes = {"default:obsidian", "caverealms:hot_cobble"},
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neighbors = {"group:fire"},
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neighbors = {"group:fire"},
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@ -91,7 +92,7 @@ mobs:spawn({
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chance = 1500,
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chance = 1500,
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active_object_count = 1,
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active_object_count = 1,
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max_height = -150
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max_height = -150
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})
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})
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end
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end
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11
init.lua
11
init.lua
@ -2,8 +2,6 @@
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-- Load support for intllib.
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-- Load support for intllib.
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local path = minetest.get_modpath(minetest.get_current_modname()) .. "/"
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local path = minetest.get_modpath(minetest.get_current_modname()) .. "/"
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local S
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-- Check for translation method
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-- Check for translation method
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local S
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local S
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if minetest.get_translator ~= nil then
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if minetest.get_translator ~= nil then
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@ -12,11 +10,10 @@ else
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if minetest.get_modpath("intllib") then
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if minetest.get_modpath("intllib") then
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dofile(minetest.get_modpath("intllib") .. "/init.lua")
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dofile(minetest.get_modpath("intllib") .. "/init.lua")
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if intllib.make_gettext_pair then
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if intllib.make_gettext_pair then
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gettext, ngettext = intllib.make_gettext_pair() -- new gettext method
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S = intllib.make_gettext_pair() -- new gettext method
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else
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else
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gettext = intllib.Getter() -- old text file method
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S = intllib.Getter() -- old text file method
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end
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end
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S = gettext
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else -- boilerplate function
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else -- boilerplate function
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S = function(str, ...)
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S = function(str, ...)
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local args = {...}
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local args = {...}
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@ -61,7 +58,9 @@ end
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-- Lucky Blocks
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-- Lucky Blocks
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dofile(path .. "lucky_block.lua")
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if minetest.get_modpath("lucky_block") then
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dofile(path .. "lucky_block.lua")
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end
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print ("[MOD] Mobs Redo Monsters loaded")
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print ("[MOD] Mobs Redo Monsters loaded")
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@ -1,8 +1,5 @@
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local web = {name = "mobs:cobweb"}
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if minetest.get_modpath("lucky_block") then
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local web_trap = {
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local web = {name = "mobs:cobweb"}
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local web_trap = {
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size = {x = 3, y = 3, z = 3},
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size = {x = 3, y = 3, z = 3},
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data = {
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data = {
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web, web, web,
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web, web, web,
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@ -15,15 +12,15 @@ if minetest.get_modpath("lucky_block") then
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web, web, web,
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web, web, web,
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web, web, web,
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web, web, web,
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web, web, web,
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web, web, web
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},
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}
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}
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}
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lucky_block:add_schematics({
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lucky_block:add_schematics({
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{"webtrap", web_trap, {x = 1, y = 0, z = 1}},
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{"webtrap", web_trap, {x = 1, y = 0, z = 1}},
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})
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})
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lucky_block:add_blocks({
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lucky_block:add_blocks({
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{"sch", "webtrap", 1, true},
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{"sch", "webtrap", 1, true},
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{"spw", "mobs:dungeon_master", 1, nil, nil, 3, "Billy"},
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{"spw", "mobs:dungeon_master", 1, nil, nil, 3, "Billy"},
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{"spw", "mobs:sand_monster", 3},
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{"spw", "mobs:sand_monster", 3},
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@ -37,6 +34,4 @@ if minetest.get_modpath("lucky_block") then
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{"spw", "mobs:lava_flan", 3},
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{"spw", "mobs:lava_flan", 3},
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{"nod", "default:chest", 0, {
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{"nod", "default:chest", 0, {
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{name = "mobs:lava_orb", max = 1}}},
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{name = "mobs:lava_orb", max = 1}}},
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})
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})
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end
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@ -144,9 +144,9 @@ mobs:register_mob("mobs_monster:mese_monster", {
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shoot_interval = 0.5,
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shoot_interval = 0.5,
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arrow = "mobs_monster:mese_arrow",
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arrow = "mobs_monster:mese_arrow",
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shoot_offset = 0.75,
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shoot_offset = 0.75,
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--arrow_override = function(self)
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-- arrow_override = function(self)
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-- self.velocity = 20
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-- self.velocity = 20
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--end,
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-- end,
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knock_back = true,
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knock_back = true,
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hp_min = 10,
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hp_min = 10,
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hp_max = 25,
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hp_max = 25,
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@ -296,14 +296,14 @@ mobs:register_arrow("mobs_monster:mese_arrow", {
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hit_player = function(self, player)
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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full_punch_interval = 1.0,
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damage_groups = {fleshy = self.damage},
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damage_groups = {fleshy = self.damage}
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}, nil)
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}, nil)
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end,
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end,
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hit_mob = function(self, player)
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hit_mob = function(self, player)
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player:punch(self.object, 1.0, {
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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full_punch_interval = 1.0,
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damage_groups = {fleshy = self.damage},
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damage_groups = {fleshy = self.damage}
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}, nil)
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}, nil)
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end,
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end,
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@ -313,14 +313,15 @@ mobs:register_arrow("mobs_monster:mese_arrow", {
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if not mobs.custom_spawn_monster then
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if not mobs.custom_spawn_monster then
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mobs:spawn({
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mobs:spawn({
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name = "mobs_monster:mese_monster",
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name = "mobs_monster:mese_monster",
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nodes = {"default:stone"},
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nodes = {"default:stone"},
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max_light = 7,
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max_light = 7,
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chance = 5000,
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chance = 5000,
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active_object_count = 1,
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active_object_count = 1,
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max_height = -20
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max_height = -20
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})
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})
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end
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end
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17
oerkki.lua
17
oerkki.lua
@ -19,11 +19,11 @@ mobs:register_mob("mobs_monster:oerkki", {
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textures = {
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textures = {
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{"mobs_oerkki.png"},
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{"mobs_oerkki.png"},
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{"mobs_oerkki2.png"},
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{"mobs_oerkki2.png"},
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{"mobs_oerkki3.png"},
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{"mobs_oerkki3.png"}
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},
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},
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makes_footstep_sound = false,
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makes_footstep_sound = false,
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sounds = {
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sounds = {
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random = "mobs_oerkki",
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random = "mobs_oerkki"
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},
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},
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walk_velocity = 1,
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walk_velocity = 1,
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run_velocity = 3,
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run_velocity = 3,
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@ -31,7 +31,7 @@ mobs:register_mob("mobs_monster:oerkki", {
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jump = true,
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jump = true,
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drops = {
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drops = {
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{name = "default:obsidian", chance = 3, min = 0, max = 2},
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{name = "default:obsidian", chance = 3, min = 0, max = 2},
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{name = "default:gold_lump", chance = 2, min = 0, max = 2},
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{name = "default:gold_lump", chance = 2, min = 0, max = 2}
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},
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},
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water_damage = 2,
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water_damage = 2,
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lava_damage = 4,
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lava_damage = 4,
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@ -47,7 +47,7 @@ mobs:register_mob("mobs_monster:oerkki", {
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punch_start = 37,
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punch_start = 37,
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punch_end = 49,
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punch_end = 49,
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speed_normal = 15,
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speed_normal = 15,
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speed_run = 15,
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speed_run = 15
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},
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},
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replace_rate = 5,
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replace_rate = 5,
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replace_what = {"default:torch"},
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replace_what = {"default:torch"},
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@ -55,19 +55,20 @@ mobs:register_mob("mobs_monster:oerkki", {
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replace_offset = -1,
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replace_offset = -1,
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immune_to = {
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immune_to = {
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{"default:sword_wood", 0}, -- no damage
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{"default:sword_wood", 0}, -- no damage
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{"default:gold_lump", -10}, -- heals by 10 points
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{"default:gold_lump", -10} -- heals by 10 points
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},
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},
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})
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})
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if not mobs.custom_spawn_monster then
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if not mobs.custom_spawn_monster then
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mobs:spawn({
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mobs:spawn({
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name = "mobs_monster:oerkki",
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name = "mobs_monster:oerkki",
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nodes = {"default:stone"},
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nodes = {"default:stone"},
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max_light = 7,
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max_light = 7,
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chance = 7000,
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chance = 7000,
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||||||
max_height = -10,
|
max_height = -10
|
||||||
})
|
})
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
@ -2,8 +2,7 @@
|
|||||||
local S = mobs.intllib_monster
|
local S = mobs.intllib_monster
|
||||||
|
|
||||||
-- custom particle effects
|
-- custom particle effects
|
||||||
local effect = function(
|
local effect = function(pos, amount, texture, min_size, max_size, radius, gravity, glow)
|
||||||
pos, amount, texture, min_size, max_size, radius, gravity, glow)
|
|
||||||
|
|
||||||
radius = radius or 2
|
radius = radius or 2
|
||||||
min_size = min_size or 0.5
|
min_size = min_size or 0.5
|
||||||
@ -25,7 +24,7 @@ local effect = function(
|
|||||||
minsize = min_size,
|
minsize = min_size,
|
||||||
maxsize = max_size,
|
maxsize = max_size,
|
||||||
texture = texture,
|
texture = texture,
|
||||||
glow = glow,
|
glow = glow
|
||||||
})
|
})
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -49,20 +48,20 @@ mobs:register_mob("mobs_monster:sand_monster", {
|
|||||||
mesh = "mobs_sand_monster.b3d",
|
mesh = "mobs_sand_monster.b3d",
|
||||||
textures = {
|
textures = {
|
||||||
{"mobs_sand_monster.png"},
|
{"mobs_sand_monster.png"},
|
||||||
{"mobs_sand_monster2.png"},
|
{"mobs_sand_monster2.png"}
|
||||||
},
|
},
|
||||||
blood_texture = "default_desert_sand.png",
|
blood_texture = "default_desert_sand.png",
|
||||||
makes_footstep_sound = true,
|
makes_footstep_sound = true,
|
||||||
sounds = {
|
sounds = {
|
||||||
random = "mobs_sandmonster",
|
random = "mobs_sandmonster"
|
||||||
},
|
},
|
||||||
walk_velocity = 1.5,
|
walk_velocity = 1.5,
|
||||||
run_velocity = 4,
|
run_velocity = 4,
|
||||||
view_range = 8, --15
|
view_range = 8,
|
||||||
jump = true,
|
jump = true,
|
||||||
floats = 0,
|
floats = 0,
|
||||||
drops = {
|
drops = {
|
||||||
{name = "default:desert_sand", chance = 1, min = 3, max = 5},
|
{name = "default:desert_sand", chance = 1, min = 3, max = 5}
|
||||||
},
|
},
|
||||||
water_damage = 3,
|
water_damage = 3,
|
||||||
lava_damage = 4,
|
lava_damage = 4,
|
||||||
@ -78,7 +77,7 @@ mobs:register_mob("mobs_monster:sand_monster", {
|
|||||||
run_start = 74,
|
run_start = 74,
|
||||||
run_end = 105,
|
run_end = 105,
|
||||||
punch_start = 74,
|
punch_start = 74,
|
||||||
punch_end = 105,
|
punch_end = 105
|
||||||
},
|
},
|
||||||
immune_to = {
|
immune_to = {
|
||||||
{"default:shovel_wood", 3}, -- shovels deal more damage to sand monster
|
{"default:shovel_wood", 3}, -- shovels deal more damage to sand monster
|
||||||
@ -86,7 +85,7 @@ mobs:register_mob("mobs_monster:sand_monster", {
|
|||||||
{"default:shovel_bronze", 4},
|
{"default:shovel_bronze", 4},
|
||||||
{"default:shovel_steel", 4},
|
{"default:shovel_steel", 4},
|
||||||
{"default:shovel_mese", 5},
|
{"default:shovel_mese", 5},
|
||||||
{"default:shovel_diamond", 7},
|
{"default:shovel_diamond", 7}
|
||||||
},
|
},
|
||||||
--[[
|
--[[
|
||||||
custom_attack = function(self, p)
|
custom_attack = function(self, p)
|
||||||
@ -118,17 +117,19 @@ mobs:register_mob("mobs_monster:sand_monster", {
|
|||||||
})
|
})
|
||||||
|
|
||||||
if not mobs.custom_spawn_monster then
|
if not mobs.custom_spawn_monster then
|
||||||
mobs:spawn({
|
|
||||||
|
mobs:spawn({
|
||||||
name = "mobs_monster:sand_monster",
|
name = "mobs_monster:sand_monster",
|
||||||
nodes = {"default:desert_sand"},
|
nodes = {"default:desert_sand"},
|
||||||
chance = 7000,
|
chance = 7000,
|
||||||
active_object_count = 2,
|
active_object_count = 2,
|
||||||
min_height = 0,
|
min_height = 0
|
||||||
})
|
})
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
mobs:register_egg("mobs_monster:sand_monster", S("Sand Monster"), "default_desert_sand.png", 1)
|
mobs:register_egg("mobs_monster:sand_monster", S("Sand Monster"),
|
||||||
|
"default_desert_sand.png", 1)
|
||||||
|
|
||||||
|
|
||||||
mobs:alias_mob("mobs:sand_monster", "mobs_monster:sand_monster") -- compatibility
|
mobs:alias_mob("mobs:sand_monster", "mobs_monster:sand_monster") -- compatibility
|
||||||
|
33
spider.lua
33
spider.lua
@ -74,12 +74,12 @@ mobs:register_mob("mobs_monster:spider", {
|
|||||||
{"mobs_spider_orange.png"},
|
{"mobs_spider_orange.png"},
|
||||||
{"mobs_spider_snowy.png"},
|
{"mobs_spider_snowy.png"},
|
||||||
{"mobs_spider_grey.png"},
|
{"mobs_spider_grey.png"},
|
||||||
{"mobs_spider_crystal.png"},
|
{"mobs_spider_crystal.png"}
|
||||||
},
|
},
|
||||||
makes_footstep_sound = false,
|
makes_footstep_sound = false,
|
||||||
sounds = {
|
sounds = {
|
||||||
random = "mobs_spider",
|
random = "mobs_spider",
|
||||||
attack = "mobs_spider",
|
attack = "mobs_spider"
|
||||||
},
|
},
|
||||||
walk_velocity = 1,
|
walk_velocity = 1,
|
||||||
run_velocity = 3,
|
run_velocity = 3,
|
||||||
@ -87,7 +87,7 @@ mobs:register_mob("mobs_monster:spider", {
|
|||||||
view_range = 15,
|
view_range = 15,
|
||||||
floats = 0,
|
floats = 0,
|
||||||
drops = {
|
drops = {
|
||||||
{name = "farming:string", chance = 1, min = 0, max = 2},
|
{name = "farming:string", chance = 1, min = 0, max = 2}
|
||||||
},
|
},
|
||||||
water_damage = 5,
|
water_damage = 5,
|
||||||
lava_damage = 5,
|
lava_damage = 5,
|
||||||
@ -102,7 +102,7 @@ mobs:register_mob("mobs_monster:spider", {
|
|||||||
run_start = 1,
|
run_start = 1,
|
||||||
run_end = 21,
|
run_end = 21,
|
||||||
punch_start = 25,
|
punch_start = 25,
|
||||||
punch_end = 45,
|
punch_end = 45
|
||||||
},
|
},
|
||||||
|
|
||||||
-- check surrounding nodes and spawn a specific spider
|
-- check surrounding nodes and spawn a specific spider
|
||||||
@ -224,8 +224,9 @@ mobs:register_mob("mobs_monster:spider", {
|
|||||||
|
|
||||||
|
|
||||||
if not mobs.custom_spawn_monster then
|
if not mobs.custom_spawn_monster then
|
||||||
-- above ground spawn
|
|
||||||
mobs:spawn({
|
-- above ground spawn
|
||||||
|
mobs:spawn({
|
||||||
name = "mobs_monster:spider",
|
name = "mobs_monster:spider",
|
||||||
nodes = {
|
nodes = {
|
||||||
"default:dirt_with_rainforest_litter", "default:snowblock",
|
"default:dirt_with_rainforest_litter", "default:snowblock",
|
||||||
@ -236,11 +237,11 @@ mobs:spawn({
|
|||||||
chance = 7000,
|
chance = 7000,
|
||||||
active_object_count = 1,
|
active_object_count = 1,
|
||||||
min_height = 25,
|
min_height = 25,
|
||||||
max_height = 31000,
|
max_height = 31000
|
||||||
})
|
})
|
||||||
|
|
||||||
-- below ground spawn
|
-- below ground spawn
|
||||||
mobs:spawn({
|
mobs:spawn({
|
||||||
name = "mobs_monster:spider",
|
name = "mobs_monster:spider",
|
||||||
nodes = {"default:stone_with_mese", "default:mese", "default:stone"},
|
nodes = {"default:stone_with_mese", "default:mese", "default:stone"},
|
||||||
min_light = 0,
|
min_light = 0,
|
||||||
@ -248,8 +249,8 @@ mobs:spawn({
|
|||||||
chance = 7000,
|
chance = 7000,
|
||||||
active_object_count = 1,
|
active_object_count = 1,
|
||||||
min_height = -31000,
|
min_height = -31000,
|
||||||
max_height = -40,
|
max_height = -40
|
||||||
})
|
})
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
@ -286,13 +287,15 @@ minetest.register_craft({
|
|||||||
recipe = {
|
recipe = {
|
||||||
{"farming:string", "", "farming:string"},
|
{"farming:string", "", "farming:string"},
|
||||||
{"", "farming:string", ""},
|
{"", "farming:string", ""},
|
||||||
{"farming:string", "", "farming:string"},
|
{"farming:string", "", "farming:string"}
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
|
||||||
|
|
||||||
local web_place = function(pos)
|
local web_place = function(pos)
|
||||||
|
|
||||||
|
if minetest.find_node_near(pos, 1, {"ignore"}) then return end
|
||||||
|
|
||||||
local pos2 = minetest.find_node_near(pos, 1, {"air", "group:leaves"}, true)
|
local pos2 = minetest.find_node_near(pos, 1, {"air", "group:leaves"}, true)
|
||||||
|
|
||||||
if pos2 then
|
if pos2 then
|
||||||
@ -316,7 +319,7 @@ mobs:register_arrow("mobs_monster:cobweb", {
|
|||||||
|
|
||||||
player:punch(self.object, 1.0, {
|
player:punch(self.object, 1.0, {
|
||||||
full_punch_interval = 2.0,
|
full_punch_interval = 2.0,
|
||||||
damage_groups = {fleshy = 3},
|
damage_groups = {fleshy = 3}
|
||||||
}, nil)
|
}, nil)
|
||||||
|
|
||||||
web_place(self.object:get_pos())
|
web_place(self.object:get_pos())
|
||||||
@ -330,7 +333,7 @@ mobs:register_arrow("mobs_monster:cobweb", {
|
|||||||
|
|
||||||
player:punch(self.object, 1.0, {
|
player:punch(self.object, 1.0, {
|
||||||
full_punch_interval = 2.0,
|
full_punch_interval = 2.0,
|
||||||
damage_groups = {fleshy = 3},
|
damage_groups = {fleshy = 3}
|
||||||
}, nil)
|
}, nil)
|
||||||
end
|
end
|
||||||
})
|
})
|
||||||
|
@ -31,11 +31,11 @@ mobs:register_mob("mobs_monster:stone_monster", {
|
|||||||
mesh = "mobs_stone_monster.b3d",
|
mesh = "mobs_stone_monster.b3d",
|
||||||
textures = {
|
textures = {
|
||||||
{"mobs_stone_monster.png"},
|
{"mobs_stone_monster.png"},
|
||||||
{"mobs_stone_monster2.png"}, -- by AMMOnym
|
{"mobs_stone_monster2.png"} -- by AMMOnym
|
||||||
},
|
},
|
||||||
makes_footstep_sound = true,
|
makes_footstep_sound = true,
|
||||||
sounds = {
|
sounds = {
|
||||||
random = "mobs_stonemonster",
|
random = "mobs_stonemonster"
|
||||||
},
|
},
|
||||||
walk_velocity = 1,
|
walk_velocity = 1,
|
||||||
run_velocity = 2,
|
run_velocity = 2,
|
||||||
@ -61,7 +61,7 @@ mobs:register_mob("mobs_monster:stone_monster", {
|
|||||||
run_start = 40,
|
run_start = 40,
|
||||||
run_end = 63,
|
run_end = 63,
|
||||||
punch_start = 40,
|
punch_start = 40,
|
||||||
punch_end = 63,
|
punch_end = 63
|
||||||
},
|
},
|
||||||
immune_to = {
|
immune_to = {
|
||||||
{"default:pick_wood", 0}, -- wooden pick doesnt hurt stone monster
|
{"default:pick_wood", 0}, -- wooden pick doesnt hurt stone monster
|
||||||
@ -69,7 +69,7 @@ mobs:register_mob("mobs_monster:stone_monster", {
|
|||||||
{"default:pick_bronze", 5},
|
{"default:pick_bronze", 5},
|
||||||
{"default:pick_steel", 5},
|
{"default:pick_steel", 5},
|
||||||
{"default:pick_mese", 6},
|
{"default:pick_mese", 6},
|
||||||
{"default:pick_diamond", 7},
|
{"default:pick_diamond", 7}
|
||||||
},
|
},
|
||||||
|
|
||||||
-- check surrounding nodes and spawn a specific spider
|
-- check surrounding nodes and spawn a specific spider
|
||||||
@ -101,13 +101,14 @@ mobs:register_mob("mobs_monster:stone_monster", {
|
|||||||
|
|
||||||
|
|
||||||
if not mobs.custom_spawn_monster then
|
if not mobs.custom_spawn_monster then
|
||||||
mobs:spawn({
|
|
||||||
|
mobs:spawn({
|
||||||
name = "mobs_monster:stone_monster",
|
name = "mobs_monster:stone_monster",
|
||||||
nodes = {"default:stone", "default:desert_stone", "default:sandstone"},
|
nodes = {"default:stone", "default:desert_stone", "default:sandstone"},
|
||||||
max_light = 7,
|
max_light = 7,
|
||||||
chance = 7000,
|
chance = 7000,
|
||||||
max_height = 0,
|
max_height = 0
|
||||||
})
|
})
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
@ -9,7 +9,7 @@ local tree_types = {
|
|||||||
{name = "default:stick", chance = 1, min = 1, max = 3},
|
{name = "default:stick", chance = 1, min = 1, max = 3},
|
||||||
{name = "ethereal:sakura_leaves", chance = 1, min = 1, max = 2},
|
{name = "ethereal:sakura_leaves", chance = 1, min = 1, max = 2},
|
||||||
{name = "ethereal:sakura_trunk", chance = 2, min = 1, max = 2},
|
{name = "ethereal:sakura_trunk", chance = 2, min = 1, max = 2},
|
||||||
{name = "ethereal:sakura_tree_sapling", chance = 2, min = 0, max = 2},
|
{name = "ethereal:sakura_tree_sapling", chance = 2, min = 0, max = 2}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
|
||||||
@ -19,7 +19,7 @@ local tree_types = {
|
|||||||
{name = "default:stick", chance = 1, min = 1, max = 3},
|
{name = "default:stick", chance = 1, min = 1, max = 3},
|
||||||
{name = "ethereal:frost_leaves", chance = 1, min = 1, max = 2},
|
{name = "ethereal:frost_leaves", chance = 1, min = 1, max = 2},
|
||||||
{name = "ethereal:frost_tree", chance = 2, min = 1, max = 2},
|
{name = "ethereal:frost_tree", chance = 2, min = 1, max = 2},
|
||||||
{name = "ethereal:crystal_spike", chance = 4, min = 0, max = 2},
|
{name = "ethereal:crystal_spike", chance = 4, min = 0, max = 2}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
|
||||||
@ -29,7 +29,7 @@ local tree_types = {
|
|||||||
{name = "default:stick", chance = 1, min = 1, max = 3},
|
{name = "default:stick", chance = 1, min = 1, max = 3},
|
||||||
{name = "ethereal:yellowleaves", chance = 1, min = 1, max = 2},
|
{name = "ethereal:yellowleaves", chance = 1, min = 1, max = 2},
|
||||||
{name = "ethereal:yellow_tree_sapling", chance = 2, min = 0, max = 2},
|
{name = "ethereal:yellow_tree_sapling", chance = 2, min = 0, max = 2},
|
||||||
{name = "ethereal:golden_apple", chance = 3, min = 0, max = 2},
|
{name = "ethereal:golden_apple", chance = 3, min = 0, max = 2}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
|
||||||
@ -41,7 +41,7 @@ local tree_types = {
|
|||||||
{name = "default:coal_lump", chance = 3, min = 0, max = 3}
|
{name = "default:coal_lump", chance = 3, min = 0, max = 3}
|
||||||
},
|
},
|
||||||
explode = true
|
explode = true
|
||||||
},
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -63,12 +63,12 @@ mobs:register_mob("mobs_monster:tree_monster", {
|
|||||||
mesh = "mobs_tree_monster.b3d",
|
mesh = "mobs_tree_monster.b3d",
|
||||||
textures = {
|
textures = {
|
||||||
{"mobs_tree_monster.png"},
|
{"mobs_tree_monster.png"},
|
||||||
{"mobs_tree_monster2.png"},
|
{"mobs_tree_monster2.png"}
|
||||||
},
|
},
|
||||||
blood_texture = "default_wood.png",
|
blood_texture = "default_wood.png",
|
||||||
makes_footstep_sound = true,
|
makes_footstep_sound = true,
|
||||||
sounds = {
|
sounds = {
|
||||||
random = "mobs_treemonster",
|
random = "mobs_treemonster"
|
||||||
},
|
},
|
||||||
walk_velocity = 1,
|
walk_velocity = 1,
|
||||||
run_velocity = 3,
|
run_velocity = 3,
|
||||||
@ -78,7 +78,7 @@ mobs:register_mob("mobs_monster:tree_monster", {
|
|||||||
{name = "default:stick", chance = 1, min = 0, max = 2},
|
{name = "default:stick", chance = 1, min = 0, max = 2},
|
||||||
{name = "default:sapling", chance = 2, min = 0, max = 2},
|
{name = "default:sapling", chance = 2, min = 0, max = 2},
|
||||||
{name = "default:junglesapling", chance = 3, min = 0, max = 2},
|
{name = "default:junglesapling", chance = 3, min = 0, max = 2},
|
||||||
{name = "default:apple", chance = 4, min = 1, max = 2},
|
{name = "default:apple", chance = 4, min = 1, max = 2}
|
||||||
},
|
},
|
||||||
water_damage = 0,
|
water_damage = 0,
|
||||||
lava_damage = 0,
|
lava_damage = 0,
|
||||||
@ -105,7 +105,7 @@ mobs:register_mob("mobs_monster:tree_monster", {
|
|||||||
run_start = 48,
|
run_start = 48,
|
||||||
run_end = 62,
|
run_end = 62,
|
||||||
punch_start = 48,
|
punch_start = 48,
|
||||||
punch_end = 62,
|
punch_end = 62
|
||||||
},
|
},
|
||||||
|
|
||||||
-- check surrounding nodes and spawn a specific tree monster
|
-- check surrounding nodes and spawn a specific tree monster
|
||||||
@ -158,14 +158,15 @@ mobs:register_mob("mobs_monster:tree_monster", {
|
|||||||
|
|
||||||
|
|
||||||
if not mobs.custom_spawn_monster then
|
if not mobs.custom_spawn_monster then
|
||||||
mobs:spawn({
|
|
||||||
|
mobs:spawn({
|
||||||
name = "mobs_monster:tree_monster",
|
name = "mobs_monster:tree_monster",
|
||||||
nodes = {"group:leaves"}, --{"default:leaves", "default:jungleleaves"},
|
nodes = {"group:leaves"},
|
||||||
max_light = 7,
|
max_light = 7,
|
||||||
chance = 7000,
|
chance = 7000,
|
||||||
min_height = 0,
|
min_height = 0,
|
||||||
day_toggle = false,
|
day_toggle = false
|
||||||
})
|
})
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user