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add sand variation in sand monster drops, same with dirt monster
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@ -59,7 +59,10 @@ mobs:register_mob("mobs_monster:sand_monster", {
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jump = true,
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floats = 0,
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drops = {
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{name = "default:desert_sand", chance = 1, min = 3, max = 5}
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{name = "default:silver_sand", chance = 2, min = 1, max = 2},
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{name = "default:desert_sand", chance = 2, min = 1, max = 2},
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{name = "default:sand", chance = 2, min = 1, max = 2},
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{name = "default:clay_lump", chance = 2, min = 0, max = 1}
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},
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water_damage = 3,
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lava_damage = 4,
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