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add nether varients of dungeon master
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1c4ce9e402
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cd201150b6
@ -1,6 +1,16 @@
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local S = mobs.intllib
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local master_types = {
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{ nodes = {"nether:rack"},
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skins = {"mobs_dungeon_master_nether.png"},
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},
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{ nodes = {"nether:rack_deep"},
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skins = {"mobs_dungeon_master_netherdeep.png"},
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}
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}
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-- Dungeon Master by PilzAdam
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@ -59,13 +69,39 @@ mobs:register_mob("mobs_monster:dungeon_master", {
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speed_normal = 15,
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speed_run = 15,
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},
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-- check surrounding nodes and spawn a specific monster
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on_spawn = function(self)
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local pos = self.object:get_pos() ; pos.y = pos.y - 1
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local tmp
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for n = 1, #master_types do
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tmp = master_types[n]
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if minetest.find_node_near(pos, 1, tmp.nodes) then
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self.base_texture = tmp.skins
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self.object:set_properties({textures = tmp.skins})
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if tmp.drops then
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self.drops = tmp.drops
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end
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return true
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end
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end
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return true -- run only once, false/nil runs every activation
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end
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})
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if not mobs.custom_spawn_monster then
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mobs:spawn({
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name = "mobs_monster:dungeon_master",
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nodes = {"default:stone"},
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nodes = {"default:stone", "nether:rack", "nether:rack_deep"},
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max_light = 5,
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chance = 9000,
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active_object_count = 1,
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@ -30,3 +30,7 @@ mobs.fireball.png was originally made by Sapier and edited by Benrob:
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--
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-- (c) Sapier
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-- Contact sapier a t gmx net
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Textures created by wwar (cc0)
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mobs_dungeon_master_nether.png
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mobs_dungeon_master_netherdeep.png
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@ -12,6 +12,9 @@ mobs:register_mob("mobs_monster:mese_monster", {
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shoot_interval = 0.5,
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arrow = "mobs_monster:mese_arrow",
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shoot_offset = 2,
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--arrow_override = function(self)
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-- self.velocity = 20
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--end,
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hp_min = 10,
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hp_max = 25,
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armor = 80,
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BIN
textures/mobs_dungeon_master_nether.png
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BIN
textures/mobs_dungeon_master_nether.png
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Binary file not shown.
After Width: | Height: | Size: 3.1 KiB |
BIN
textures/mobs_dungeon_master_netherdeep.png
Normal file
BIN
textures/mobs_dungeon_master_netherdeep.png
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Binary file not shown.
After Width: | Height: | Size: 2.7 KiB |
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