mirror of
https://codeberg.org/tenplus1/mobs_monster.git
synced 2024-12-22 17:00:26 +01:00
182 lines
4.2 KiB
Lua
182 lines
4.2 KiB
Lua
|
|
local S = minetest.get_translator("mobs_monster")
|
|
|
|
-- custom dungeon master types
|
|
|
|
local master_types = {
|
|
|
|
{ nodes = {"nether:rack"},
|
|
skins = {"mobs_dungeon_master_nether.png"},
|
|
},
|
|
{ nodes = {"nether:rack_deep"},
|
|
skins = {"mobs_dungeon_master_netherdeep.png"},
|
|
}
|
|
}
|
|
|
|
-- Dungeon Master by PilzAdam
|
|
|
|
mobs:register_mob("mobs_monster:dungeon_master", {
|
|
type = "monster",
|
|
passive = false,
|
|
damage = 6,
|
|
attack_type = "dogshoot",
|
|
dogshoot_switch = 1,
|
|
dogshoot_count_max = 12, -- shoot for 10 seconds
|
|
dogshoot_count2_max = 3, -- dogfight for 3 seconds
|
|
reach = 3,
|
|
shoot_interval = 2.2,
|
|
arrow = "mobs_monster:fireball",
|
|
friendly_fire = false,
|
|
shoot_offset = 1,
|
|
hp_min = 42,
|
|
hp_max = 75,
|
|
armor = 60,
|
|
collisionbox = {-0.7, -1, -0.7, 0.7, 1.6, 0.7},
|
|
visual = "mesh",
|
|
mesh = "mobs_dungeon_master.b3d",
|
|
textures = {
|
|
{"mobs_dungeon_master.png"},
|
|
{"mobs_dungeon_master2.png"},
|
|
{"mobs_dungeon_master3.png"}
|
|
},
|
|
makes_footstep_sound = true,
|
|
sounds = {
|
|
random = "mobs_dungeonmaster",
|
|
shoot_attack = "mobs_fireball"
|
|
},
|
|
walk_velocity = 1,
|
|
run_velocity = 3,
|
|
jump = true,
|
|
view_range = 15,
|
|
drops = {
|
|
{name = "default:mese_crystal_fragment", chance = 1, min = 0, max = 2},
|
|
{name = "mobs:leather", chance = 2, min = 0, max = 2},
|
|
{name = "default:mese_crystal", chance = 3, min = 0, max = 2},
|
|
{name = "default:diamond", chance = 4, min = 0, max = 1},
|
|
{name = "default:diamondblock", chance = 30, min = 0, max = 1}
|
|
},
|
|
water_damage = 1,
|
|
lava_damage = 1,
|
|
light_damage = 0,
|
|
fear_height = 3,
|
|
animation = {
|
|
stand_start = 0, stand_end = 19,
|
|
walk_start = 20, walk_end = 35,
|
|
punch_start = 36, punch_end = 48,
|
|
shoot_start = 36, shoot_end = 48,
|
|
speed_normal = 15, speed_run = 15
|
|
},
|
|
|
|
-- check surrounding nodes and spawn a specific monster
|
|
on_spawn = function(self)
|
|
|
|
local pos = self.object:get_pos() ; pos.y = pos.y - 1
|
|
local tmp
|
|
|
|
for n = 1, #master_types do
|
|
|
|
tmp = master_types[n]
|
|
|
|
if minetest.find_node_near(pos, 1, tmp.nodes) then
|
|
|
|
self.base_texture = tmp.skins
|
|
self.object:set_properties({textures = tmp.skins})
|
|
|
|
if tmp.drops then self.drops = tmp.drops end
|
|
|
|
return true
|
|
end
|
|
end
|
|
|
|
return true -- run only once, false/nil runs every activation
|
|
end
|
|
})
|
|
|
|
-- where to spawn
|
|
|
|
if not mobs.custom_spawn_monster then
|
|
|
|
mobs:spawn({
|
|
name = "mobs_monster:dungeon_master",
|
|
nodes = {"default:stone", "nether:rack", "nether:rack_deep"},
|
|
max_light = 5,
|
|
chance = 9000,
|
|
active_object_count = 1,
|
|
max_height = -70
|
|
})
|
|
end
|
|
|
|
-- spawn egg
|
|
|
|
mobs:register_egg("mobs_monster:dungeon_master", S("Dungeon Master"),
|
|
"fire_basic_flame.png", 1, true)
|
|
|
|
-- old mobs mod compatibility
|
|
|
|
mobs:alias_mob("mobs:dungeon_master", "mobs_monster:dungeon_master")
|
|
|
|
-- fireball arrow
|
|
|
|
mobs:register_arrow("mobs_monster:fireball", {
|
|
visual = "sprite",
|
|
visual_size = {x = 1, y = 1},
|
|
textures = {"mobs_fireball.png"},
|
|
collisionbox = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1},
|
|
velocity = 7,
|
|
tail = 1,
|
|
tail_texture = "mobs_fireball.png",
|
|
tail_size = 10,
|
|
glow = 5,
|
|
expire = 0.1,
|
|
|
|
on_activate = function(self, staticdata, dtime_s)
|
|
-- make fireball indestructable
|
|
self.object:set_armor_groups({immortal = 1, fleshy = 100})
|
|
end,
|
|
|
|
-- if player has a good weapon with 7+ damage it can deflect fireball
|
|
on_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
|
|
|
if hitter and hitter:is_player() and tool_capabilities and dir then
|
|
|
|
local damage = tool_capabilities.damage_groups and
|
|
tool_capabilities.damage_groups.fleshy or 1
|
|
|
|
local tmp = tflp / (tool_capabilities.full_punch_interval or 1.4)
|
|
|
|
if damage > 6 and tmp < 4 then
|
|
|
|
self.object:set_velocity({
|
|
x = dir.x * self.velocity,
|
|
y = dir.y * self.velocity,
|
|
z = dir.z * self.velocity
|
|
})
|
|
end
|
|
end
|
|
end,
|
|
|
|
-- direct hit, no fire... just plenty of pain
|
|
hit_player = function(self, player)
|
|
|
|
player:punch(self.object, 1.0, {
|
|
full_punch_interval = 1.0,
|
|
damage_groups = {fleshy = 8}
|
|
}, nil)
|
|
end,
|
|
|
|
hit_mob = function(self, player)
|
|
|
|
player:punch(self.object, 1.0, {
|
|
full_punch_interval = 1.0,
|
|
damage_groups = {fleshy = 8}
|
|
}, nil)
|
|
end,
|
|
|
|
-- node hit
|
|
hit_node = function(self, pos, node)
|
|
mobs:boom(self, pos, 1)
|
|
end
|
|
})
|
|
|
|
--minetest.override_item("default:obsidian", {on_blast = function() end})
|