mirror of
https://codeberg.org/tenplus1/mobs_monster.git
synced 2024-11-14 14:50:21 +01:00
340 lines
7.3 KiB
Lua
340 lines
7.3 KiB
Lua
|
|
local S = mobs.intllib_monster
|
|
|
|
local get_velocity = function(self)
|
|
|
|
local v = self.object:get_velocity()
|
|
|
|
-- sanity check
|
|
if not v then return 0 end
|
|
|
|
return (v.x * v.x + v.z * v.z) ^ 0.5
|
|
end
|
|
|
|
|
|
local spider_types = {
|
|
|
|
{ nodes = {"default:snow", "default:snowblock", "default:dirt_with_snow"},
|
|
skins = {"mobs_spider_snowy.png"},
|
|
docile = true,
|
|
drops = nil
|
|
},
|
|
|
|
{ nodes = {"default:dirt_with_rainforest_litter", "default:jungletree"},
|
|
skins = {"mobs_spider_orange.png"},
|
|
docile = true,
|
|
drops = nil,
|
|
shoot = true
|
|
},
|
|
|
|
{ nodes = {"default:stone", "default:gravel"},
|
|
skins = {"mobs_spider_grey.png"},
|
|
docile = nil,
|
|
drops = nil,
|
|
small = true
|
|
},
|
|
|
|
{ nodes = {"default:mese", "default:stone_with_mese"},
|
|
skins = {"mobs_spider_mese.png"},
|
|
docile = nil,
|
|
drops = {
|
|
{name = "farming:string", chance = 1, min = 0, max = 2},
|
|
{name = "default:mese_crystal_fragment", chance = 2, min = 1, max = 4}}
|
|
},
|
|
|
|
{ nodes = {"ethereal:crystal_dirt", "ethereal:crystal_spike"},
|
|
skins = {"mobs_spider_crystal.png"},
|
|
docile = true,
|
|
drops = {
|
|
{name = "farming:string", chance = 1, min = 0, max = 2},
|
|
{name = "ethereal:crystal_spike", chance = 15, min = 1, max = 2}}
|
|
}
|
|
}
|
|
|
|
|
|
-- Spider by AspireMint (CC-BY-SA 3.0 license)
|
|
|
|
mobs:register_mob("mobs_monster:spider", {
|
|
--docile_by_day = true,
|
|
group_attack = true,
|
|
type = "monster",
|
|
passive = false,
|
|
attack_type = "dogfight",
|
|
reach = 2,
|
|
damage = 3,
|
|
hp_min = 10,
|
|
hp_max = 30,
|
|
armor = 200,
|
|
collisionbox = {-0.8, -0.5, -0.8, 0.8, 0, 0.8},
|
|
visual_size = {x = 1, y = 1},
|
|
visual = "mesh",
|
|
mesh = "mobs_spider.b3d",
|
|
textures = {
|
|
{"mobs_spider_mese.png"},
|
|
{"mobs_spider_orange.png"},
|
|
{"mobs_spider_snowy.png"},
|
|
{"mobs_spider_grey.png"},
|
|
{"mobs_spider_crystal.png"}
|
|
},
|
|
makes_footstep_sound = false,
|
|
sounds = {
|
|
random = "mobs_spider",
|
|
attack = "mobs_spider"
|
|
},
|
|
walk_velocity = 1,
|
|
run_velocity = 3,
|
|
jump = true,
|
|
view_range = 15,
|
|
floats = 0,
|
|
drops = {
|
|
{name = "farming:string", chance = 1, min = 0, max = 2}
|
|
},
|
|
water_damage = 5,
|
|
lava_damage = 5,
|
|
light_damage = 0,
|
|
animation = {
|
|
speed_normal = 15,
|
|
speed_run = 20,
|
|
stand_start = 0,
|
|
stand_end = 0,
|
|
walk_start = 1,
|
|
walk_end = 21,
|
|
run_start = 1,
|
|
run_end = 21,
|
|
punch_start = 25,
|
|
punch_end = 45
|
|
},
|
|
|
|
-- check surrounding nodes and spawn a specific spider
|
|
on_spawn = function(self)
|
|
|
|
local pos = self.object:get_pos() ; pos.y = pos.y - 1
|
|
local tmp
|
|
|
|
for n = 1, #spider_types do
|
|
|
|
tmp = spider_types[n]
|
|
|
|
if minetest.find_node_near(pos, 1, tmp.nodes) then
|
|
|
|
self.base_texture = tmp.skins
|
|
self.object:set_properties({textures = tmp.skins})
|
|
self.docile_by_day = tmp.docile
|
|
|
|
if tmp.drops then
|
|
self.drops = tmp.drops
|
|
end
|
|
|
|
if tmp.shoot then
|
|
self.attack_type = "dogshoot"
|
|
self.arrow = "mobs_monster:cobweb"
|
|
self.dogshoot_switch = 1
|
|
self.dogshoot_count_max = 60
|
|
self.dogshoot_count2_max = 20
|
|
self.shoot_interval = 2
|
|
self.shoot_offset = 2
|
|
end
|
|
|
|
if tmp.small then
|
|
self.object:set_properties({
|
|
collisionbox = {-0.2, -0.2, -0.2, 0.2, 0, 0.2},
|
|
visual_size = {x = 0.25, y = 0.25}
|
|
})
|
|
end
|
|
|
|
return true
|
|
end
|
|
end
|
|
|
|
return true -- run only once, false/nil runs every activation
|
|
end,
|
|
|
|
-- custom function to make spiders climb vertical facings
|
|
do_custom = function(self, dtime)
|
|
|
|
-- quarter second timer
|
|
self.spider_timer = (self.spider_timer or 0) + dtime
|
|
if self.spider_timer < 0.25 then
|
|
return
|
|
end
|
|
self.spider_timer = 0
|
|
|
|
-- need to be stopped to go onwards
|
|
if get_velocity(self) > 0.5 then
|
|
self.disable_falling = nil
|
|
return
|
|
end
|
|
|
|
local pos = self.object:get_pos()
|
|
local yaw = self.object:get_yaw()
|
|
|
|
-- sanity check
|
|
if not yaw then return end
|
|
|
|
pos.y = pos.y + self.collisionbox[2] - 0.2
|
|
|
|
local dir_x = -math.sin(yaw) * (self.collisionbox[4] + 0.5)
|
|
local dir_z = math.cos(yaw) * (self.collisionbox[4] + 0.5)
|
|
local nod = minetest.get_node_or_nil({
|
|
x = pos.x + dir_x,
|
|
y = pos.y + 0.5,
|
|
z = pos.z + dir_z
|
|
})
|
|
|
|
-- get current velocity
|
|
local v = self.object:get_velocity()
|
|
|
|
-- can only climb solid facings
|
|
if not nod or not minetest.registered_nodes[nod.name]
|
|
or not minetest.registered_nodes[nod.name].walkable then
|
|
self.disable_falling = nil
|
|
v.y = 0
|
|
self.object:set_velocity(v)
|
|
return
|
|
end
|
|
|
|
--print ("----", nod.name, self.disable_falling, dtime)
|
|
|
|
-- turn off falling if attached to facing
|
|
self.disable_falling = true
|
|
|
|
-- move up facing
|
|
v.x = 0 ; v.y = 0
|
|
v.y = self.jump_height
|
|
mobs:set_animation(self, "jump")
|
|
self.object:set_velocity(v)
|
|
end,
|
|
|
|
-- make spiders jump at you on attack
|
|
custom_attack = function(self, pos)
|
|
|
|
local vel = self.object:get_velocity()
|
|
|
|
self.object:set_velocity({
|
|
x = vel.x * self.run_velocity,
|
|
y = self.jump_height * 1.5,
|
|
z = vel.z * self.run_velocity
|
|
})
|
|
|
|
self.pausetimer = 0.5
|
|
|
|
return true -- continue rest of attack function
|
|
end
|
|
})
|
|
|
|
|
|
if not mobs.custom_spawn_monster then
|
|
|
|
-- above ground spawn
|
|
mobs:spawn({
|
|
name = "mobs_monster:spider",
|
|
nodes = {
|
|
"default:dirt_with_rainforest_litter", "default:snowblock",
|
|
"default:snow", "ethereal:crystal_dirt", "ethereal:cold_dirt"
|
|
},
|
|
min_light = 0,
|
|
max_light = 8,
|
|
chance = 7000,
|
|
active_object_count = 1,
|
|
min_height = 25,
|
|
max_height = 31000
|
|
})
|
|
|
|
-- below ground spawn
|
|
mobs:spawn({
|
|
name = "mobs_monster:spider",
|
|
nodes = {"default:stone_with_mese", "default:mese", "default:stone"},
|
|
min_light = 0,
|
|
max_light = 7,
|
|
chance = 7000,
|
|
active_object_count = 1,
|
|
min_height = -31000,
|
|
max_height = -40
|
|
})
|
|
end
|
|
|
|
|
|
mobs:register_egg("mobs_monster:spider", S("Spider"), "mobs_cobweb.png", 1)
|
|
|
|
|
|
mobs:alias_mob("mobs_monster:spider2", "mobs_monster:spider") -- compatibility
|
|
mobs:alias_mob("mobs:spider", "mobs_monster:spider")
|
|
|
|
|
|
-- cobweb
|
|
minetest.register_node(":mobs:cobweb", {
|
|
description = S("Cobweb"),
|
|
drawtype = "plantlike",
|
|
visual_scale = 1.2,
|
|
tiles = {"mobs_cobweb.png"},
|
|
inventory_image = "mobs_cobweb.png",
|
|
paramtype = "light",
|
|
sunlight_propagates = true,
|
|
liquid_viscosity = 11,
|
|
liquidtype = "source",
|
|
liquid_alternative_flowing = "mobs:cobweb",
|
|
liquid_alternative_source = "mobs:cobweb",
|
|
liquid_renewable = false,
|
|
liquid_range = 0,
|
|
walkable = false,
|
|
groups = {snappy = 1, disable_jump = 1},
|
|
drop = "farming:string",
|
|
sounds = default and default.node_sound_leaves_defaults()
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "mobs:cobweb",
|
|
recipe = {
|
|
{"farming:string", "", "farming:string"},
|
|
{"", "farming:string", ""},
|
|
{"farming:string", "", "farming:string"}
|
|
}
|
|
})
|
|
|
|
|
|
local web_place = function(pos)
|
|
|
|
if minetest.find_node_near(pos, 1, {"ignore"}) then return end
|
|
|
|
local pos2 = minetest.find_node_near(pos, 1, {"air", "group:leaves"}, true)
|
|
|
|
if pos2 then
|
|
minetest.swap_node(pos2, {name = "mobs:cobweb"})
|
|
end
|
|
end
|
|
|
|
mobs:register_arrow("mobs_monster:cobweb", {
|
|
visual = "sprite",
|
|
visual_size = {x = 1, y = 1},
|
|
textures = {"mobs_cobweb.png"},
|
|
collisionbox = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1},
|
|
velocity = 15,
|
|
tail = 1,
|
|
tail_texture = "mobs_cobweb.png",
|
|
tail_size = 5,
|
|
glow = 2,
|
|
expire = 0.1,
|
|
|
|
hit_player = function(self, player)
|
|
|
|
player:punch(self.object, 1.0, {
|
|
full_punch_interval = 2.0,
|
|
damage_groups = {fleshy = 3}
|
|
}, nil)
|
|
|
|
web_place(self.object:get_pos())
|
|
end,
|
|
|
|
hit_node = function(self, pos, node)
|
|
web_place(pos)
|
|
end,
|
|
|
|
hit_mob = function(self, player)
|
|
|
|
player:punch(self.object, 1.0, {
|
|
full_punch_interval = 2.0,
|
|
damage_groups = {fleshy = 3}
|
|
}, nil)
|
|
end
|
|
})
|