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mirror of https://codeberg.org/tenplus1/mobs_monster.git synced 2024-11-14 23:00:21 +01:00
mobs_monster/init.lua

44 lines
944 B
Lua

-- Load support for intllib.
local path = minetest.get_modpath(minetest.get_current_modname()) .. "/"
local S = minetest.get_translator and minetest.get_translator("mobs_monster") or
dofile(path .. "intllib.lua")
mobs.intllib = S
-- Check for custom mob spawn file
local input = io.open(path .. "spawn.lua", "r")
if input then
mobs.custom_spawn_monster = true
input:close()
input = nil
end
-- Monsters
dofile(path .. "dirt_monster.lua") -- PilzAdam
dofile(path .. "dungeon_master.lua")
dofile(path .. "oerkki.lua")
dofile(path .. "sand_monster.lua")
dofile(path .. "stone_monster.lua")
dofile(path .. "tree_monster.lua")
dofile(path .. "lava_flan.lua") -- Zeg9
dofile(path .. "mese_monster.lua")
dofile(path .. "spider.lua") -- AspireMint
-- Load custom spawning
if mobs.custom_spawn_monster then
dofile(path .. "spawn.lua")
end
-- Lucky Blocks
dofile(path .. "lucky_block.lua")
print (S("[MOD] Mobs Redo Monsters loaded"))