mirror of
https://codeberg.org/tenplus1/mobs_monster.git
synced 2024-11-15 07:10:21 +01:00
350 lines
7.8 KiB
Lua
350 lines
7.8 KiB
Lua
local S = mobs.intllib_monster
|
|
|
|
local mese_monster_types = {
|
|
|
|
-- mese_monster_red
|
|
{
|
|
y_min = -20,
|
|
y_max = -1000,
|
|
damage = 2,
|
|
reach = 3,
|
|
hp_min = 15,
|
|
hp_max = 25,
|
|
armor = 80,
|
|
skins = {"mobs_mese_monster_red.png"},
|
|
immune_to = {
|
|
{"default:pick_wood", 0},
|
|
{"default:shovel_wood", 0},
|
|
{"default:axe_wood", 0},
|
|
{"default:sword_wood", 0}
|
|
},
|
|
drops = {
|
|
{name = "default:mese_crystal", chance = 15, min = 0, max = 1},
|
|
{name = "default:mese_crystal_fragment", chance = 2, min = 0, max = 1}
|
|
},
|
|
arrow_override = function(self)
|
|
self.velocity = 6
|
|
self.damage = 2
|
|
end
|
|
},
|
|
|
|
-- mese_monster_green
|
|
{
|
|
y_min = -1001,
|
|
y_max = -2000,
|
|
damage = 3,
|
|
reach = 3,
|
|
hp_min = 20,
|
|
hp_max = 30,
|
|
armor = 75,
|
|
skins = {"mobs_mese_monster_green.png"},
|
|
immune_to = {
|
|
{"default:pick_wood", 0},
|
|
{"default:shovel_wood", 0},
|
|
{"default:axe_wood", 0},
|
|
{"default:sword_wood", 0},
|
|
{"default:pick_stone", 0},
|
|
{"default:shovel_stone", 0},
|
|
{"default:axe_stone", 0},
|
|
{"default:sword_stone", 0}
|
|
},
|
|
drops = {
|
|
{name = "default:mese_crystal", chance = 12, min = 0, max = 1},
|
|
{name = "default:mese_crystal_fragment", chance = 1, min = 0, max = 1}
|
|
},
|
|
arrow_override = function(self)
|
|
self.velocity = 6
|
|
self.damage = 2
|
|
end
|
|
},
|
|
|
|
-- mese_monster_blue
|
|
{
|
|
y_min = -2001,
|
|
y_max = -3000,
|
|
damage = 3,
|
|
reach = 4,
|
|
hp_min = 25,
|
|
hp_max = 35,
|
|
armor = 70,
|
|
skins = {"mobs_mese_monster_blue.png"},
|
|
immune_to = {
|
|
{"default:pick_wood", 0},
|
|
{"default:shovel_wood", 0},
|
|
{"default:axe_wood", 0},
|
|
{"default:sword_wood", 0},
|
|
{"default:pick_stone", 0},
|
|
{"default:shovel_stone", 0},
|
|
{"default:axe_stone", 0},
|
|
{"default:sword_stone", 0},
|
|
{"default:pick_bronze", 0},
|
|
{"default:shovel_bronze", 0},
|
|
{"default:axe_bronze", 0},
|
|
{"default:sword_bronze", 0}
|
|
},
|
|
drops = {
|
|
{name = "default:mese", chance = 15, min = 0, max = 1},
|
|
{name = "default:mese_crystal", chance = 9, min = 0, max = 2},
|
|
{name = "default:mese_crystal_fragment", chance = 1, min = 0, max = 2}
|
|
},
|
|
arrow_override = function(self)
|
|
self.velocity = 7
|
|
self.damage = 3
|
|
end
|
|
},
|
|
|
|
-- mese_monster_purple
|
|
{
|
|
y_min = -3000,
|
|
y_max = -31000,
|
|
damage = 4,
|
|
reach = 5,
|
|
hp_min = 30,
|
|
hp_max = 40,
|
|
armor = 60,
|
|
skins = {"mobs_mese_monster_purple.png"},
|
|
immune_to = {
|
|
{"default:pick_wood", 0},
|
|
{"default:shovel_wood", 0},
|
|
{"default:axe_wood", 0},
|
|
{"default:sword_wood", 0},
|
|
{"default:pick_stone", 0},
|
|
{"default:shovel_stone", 0},
|
|
{"default:axe_stone", 0},
|
|
{"default:sword_stone", 0},
|
|
{"default:pick_bronze", 0},
|
|
{"default:shovel_bronze", 0},
|
|
{"default:axe_bronze", 0},
|
|
{"default:sword_bronze", 0},
|
|
{"default:pick_steel", 0},
|
|
{"default:shovel_steel", 0},
|
|
{"default:axe_steel", 0},
|
|
{"default:sword_steel", 0}
|
|
},
|
|
drops = {
|
|
{name = "default:mese", chance = 9, min = 0, max = 1},
|
|
{name = "default:mese_crystal", chance = 6, min = 0, max = 2},
|
|
{name = "default:mese_crystal_fragment", chance = 1, min = 0, max = 3}
|
|
},
|
|
arrow_override = function(self)
|
|
self.velocity = 8
|
|
self.damage = 4
|
|
end
|
|
}}
|
|
|
|
|
|
-- Mese Monster by SirrobZeroone
|
|
mobs:register_mob("mobs_monster:mese_monster", {
|
|
type = "monster",
|
|
visual_size = {x = 10, y = 10}, -- Got scale wrong in blender by factor of 10 - S01
|
|
passive = false,
|
|
attack_type = "dogshoot",
|
|
damage = 4,
|
|
reach = 4,
|
|
shoot_interval = 0.5,
|
|
arrow = "mobs_monster:mese_arrow",
|
|
shoot_offset = 0.75,
|
|
-- arrow_override = function(self)
|
|
-- self.velocity = 20
|
|
-- end,
|
|
knock_back = true,
|
|
hp_min = 10,
|
|
hp_max = 25,
|
|
armor = 80,
|
|
collisionbox = {-0.75, -0.5, -0.75, 0.75, 2.5, 0.75},
|
|
visual = "mesh",
|
|
mesh = "mobs_mese_monster.b3d",
|
|
textures = {
|
|
{"mobs_mese_monster_purple.png"}
|
|
},
|
|
blood_texture = "default_mese_crystal_fragment.png",
|
|
makes_footstep_sound = false,
|
|
sounds = {
|
|
random = "mobs_mesemonster",
|
|
damage = "default_glass_footstep"
|
|
},
|
|
view_range = 10,
|
|
walk_velocity = 1,
|
|
run_velocity = 3,
|
|
jump = true,
|
|
jump_height = 8,
|
|
can_leap = true,
|
|
fall_damage = 0,
|
|
fall_speed = -6,
|
|
stepheight = 2.1,
|
|
immune_to = {
|
|
{"default:pick_wood", 0},
|
|
{"default:shovel_wood", 0},
|
|
{"default:axe_wood", 0},
|
|
{"default:sword_wood", 0}
|
|
},
|
|
drops = {
|
|
{name = "default:mese_crystal", chance = 9, min = 0, max = 2},
|
|
{name = "default:mese_crystal_fragment", chance = 1, min = 0, max = 2},
|
|
},
|
|
water_damage = 1,
|
|
lava_damage = 1,
|
|
light_damage = 0,
|
|
animation = {
|
|
speed_normal = 18,
|
|
speed_run = 18,
|
|
walk_start = 10,
|
|
walk_end = 41,
|
|
walk_speed = 20,
|
|
run_start = 10,
|
|
run_end = 41,
|
|
run_speed = 30,
|
|
stand_start = 60,
|
|
stand_end = 83,
|
|
shoot_start = 100,
|
|
shoot_end = 113,
|
|
die_start = 125,
|
|
die_end = 141,
|
|
death_speed = 25,
|
|
die_loop = false,
|
|
jump_start = 150 ,
|
|
jump_end = 168,
|
|
jump_loop = false,
|
|
punch_start = 175,
|
|
punch_end = 189
|
|
},
|
|
|
|
after_activate = function(self, staticdata, def, dtime)
|
|
|
|
local tex = self and self.textures and self.textures[1]
|
|
|
|
if tex == "zmobs_mese_monster.png" then
|
|
self.object:remove()
|
|
end
|
|
end,
|
|
|
|
on_spawn = function(self)
|
|
|
|
local pos = self.object:get_pos()
|
|
|
|
-- quick update self function
|
|
local function update(self, def)
|
|
|
|
self.object:set_properties({textures = def.skins})
|
|
|
|
-- added by mobs_redo
|
|
self.hp_min = def.hp_min
|
|
self.hp_max = def.hp_max
|
|
self.health = math.random(self.hp_min, self.hp_max)
|
|
self.damage = def.damage
|
|
self.reach = def.reach
|
|
self.armor = def.armor
|
|
self.immune_to = def.immune_to
|
|
self.drops = def.drops
|
|
self.arrow_override = def.arrow_override
|
|
end
|
|
|
|
-- Normal spawn case
|
|
for name, def in pairs(mese_monster_types) do
|
|
|
|
if pos.y <= def.y_min and pos.y >= def.y_max then
|
|
|
|
update(self, def)
|
|
|
|
return true
|
|
end
|
|
end
|
|
--[[
|
|
-- player using egg
|
|
-- direction sets type N = red, E = green, S = blue, W = purple
|
|
-- Just for fun - S01
|
|
|
|
local objects = minetest.get_objects_inside_radius(pos, 10)
|
|
|
|
for i, obj in ipairs(objects) do
|
|
|
|
if minetest.is_player(obj)
|
|
and obj:get_wielded_item():get_name() == "mobs_monster:mese_monster" then
|
|
|
|
local degree = (360 + math.deg(obj:get_look_horizontal())) % 360
|
|
local compass_sel
|
|
|
|
if degree > 45 and degree <= 135 then compass_sel = 4
|
|
elseif degree > 135 and degree <= 225 then compass_sel = 3
|
|
elseif degree > 225 and degree <= 315 then compass_sel = 2
|
|
else compass_sel = 1
|
|
end
|
|
|
|
local def = mese_monster_types[compass_sel]
|
|
|
|
update(self, def)
|
|
|
|
return true
|
|
end
|
|
end
|
|
]]
|
|
-- catch case if all else fails random it
|
|
update(self, mese_monster_types[math.random(4)])
|
|
|
|
return true
|
|
end
|
|
})
|
|
|
|
|
|
-- mese arrow (weapon)
|
|
minetest.register_craftitem("mobs_monster:mese_crystal_fragment_arrow", {
|
|
description = S("Mese Monster Arrow"),
|
|
inventory_image = "mobs_mese_arrow.png",
|
|
groups = {not_in_creative_inventory = 1}
|
|
})
|
|
|
|
|
|
mobs:register_arrow("mobs_monster:mese_arrow", {
|
|
visual = "wielditem",
|
|
visual_size = {x = 0.25, y = 0.25},
|
|
textures = {"mobs_monster:mese_crystal_fragment_arrow"},
|
|
velocity = 8,
|
|
rotate = 180,
|
|
damage = 2,
|
|
|
|
hit_player = function(self, player)
|
|
player:punch(self.object, 1.0, {
|
|
full_punch_interval = 1.0,
|
|
damage_groups = {fleshy = self.damage}
|
|
}, nil)
|
|
end,
|
|
|
|
hit_mob = function(self, player)
|
|
player:punch(self.object, 1.0, {
|
|
full_punch_interval = 1.0,
|
|
damage_groups = {fleshy = self.damage}
|
|
}, nil)
|
|
end,
|
|
|
|
hit_node = function(self, pos, node)
|
|
end
|
|
})
|
|
|
|
|
|
if not mobs.custom_spawn_monster then
|
|
|
|
mobs:spawn({
|
|
name = "mobs_monster:mese_monster",
|
|
nodes = {"default:stone"},
|
|
max_light = 7,
|
|
chance = 5000,
|
|
active_object_count = 1,
|
|
max_height = -20
|
|
})
|
|
end
|
|
|
|
|
|
mobs:register_egg("mobs_monster:mese_monster", S("Mese Monster"), "default_mese_block.png", 1)
|
|
|
|
|
|
mobs:alias_mob("mobs:mese_monster", "mobs_monster:mese_monster") -- compatiblity
|
|
|
|
|
|
-- 9x mese crystal fragments = 1x mese crystal
|
|
local f = "default:mese_crystal_fragment"
|
|
|
|
minetest.register_craft({
|
|
output = "default:mese_crystal",
|
|
recipe = {{f, f, f}, {f, f, f}, {f, f, f}}
|
|
})
|