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mobs_redo/crafts.lua

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local S = mobs.intllib
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-- name tag
minetest.register_craftitem("mobs:nametag", {
description = S("Name Tag"),
inventory_image = "mobs_nametag.png",
groups = {flammable = 2}
})
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if minetest.get_modpath("dye") and minetest.get_modpath("farming") then
minetest.register_craft({
type = "shapeless",
output = "mobs:nametag",
recipe = {"default:paper", "dye:black", "farming:string"}
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})
end
-- leather
minetest.register_craftitem("mobs:leather", {
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description = S("Leather"),
inventory_image = "mobs_leather.png",
groups = {flammable = 2}
})
-- raw meat
minetest.register_craftitem("mobs:meat_raw", {
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description = S("Raw Meat"),
inventory_image = "mobs_meat_raw.png",
on_use = minetest.item_eat(3),
groups = {food_meat_raw = 1, flammable = 2}
})
-- cooked meat
minetest.register_craftitem("mobs:meat", {
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description = S("Meat"),
inventory_image = "mobs_meat.png",
on_use = minetest.item_eat(8),
groups = {food_meat = 1, flammable = 2}
})
minetest.register_craft({
type = "cooking",
output = "mobs:meat",
recipe = "mobs:meat_raw",
cooktime = 5
})
-- lasso
minetest.register_tool("mobs:lasso", {
description = S("Lasso (right-click animal to put in inventory)"),
inventory_image = "mobs_magic_lasso.png",
groups = {flammable = 2}
})
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if minetest.get_modpath("farming") then
minetest.register_craft({
output = "mobs:lasso",
recipe = {
{"farming:string", "", "farming:string"},
{"", "default:diamond", ""},
{"farming:string", "", "farming:string"}
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}
})
end
minetest.register_alias("mobs:magic_lasso", "mobs:lasso")
-- net
minetest.register_tool("mobs:net", {
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description = S("Net (right-click animal to put in inventory)"),
inventory_image = "mobs_net.png",
groups = {flammable = 2}
})
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if minetest.get_modpath("farming") then
minetest.register_craft({
output = "mobs:net",
recipe = {
{"group:stick", "", "group:stick"},
{"group:stick", "", "group:stick"},
{"farming:string", "group:stick", "farming:string"}
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}
})
end
-- shears (right click to shear animal)
minetest.register_tool("mobs:shears", {
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description = S("Steel Shears (right-click to shear)"),
inventory_image = "mobs_shears.png",
groups = {flammable = 2}
})
minetest.register_craft({
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output = "mobs:shears",
recipe = {
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{"", "default:steel_ingot", ""},
{"", "group:stick", "default:steel_ingot"}
}
})
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-- protection rune
minetest.register_craftitem("mobs:protector", {
description = S("Mob Protection Rune"),
inventory_image = "mobs_protector.png",
groups = {flammable = 2}
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})
minetest.register_craft({
output = "mobs:protector",
recipe = {
{"default:stone", "default:stone", "default:stone"},
{"default:stone", "default:goldblock", "default:stone"},
{"default:stone", "default:stone", "default:stone"}
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}
})
-- saddle
minetest.register_craftitem("mobs:saddle", {
description = S("Saddle"),
inventory_image = "mobs_saddle.png",
groups = {flammable = 2}
})
minetest.register_craft({
output = "mobs:saddle",
recipe = {
{"mobs:leather", "mobs:leather", "mobs:leather"},
{"mobs:leather", "default:steel_ingot", "mobs:leather"},
{"mobs:leather", "default:steel_ingot", "mobs:leather"}
}
})
-- make sure we can register fences
if default.register_fence then
-- mob fence (looks like normal fence but collision is 2 high)
default.register_fence("mobs:fence_wood", {
description = S("Mob Fence"),
texture = "default_wood.png",
material = "default:fence_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults(),
collision_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 1.9, 0.5},
}
}
})
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-- mob fence top (has enlarged collisionbox to stop mobs getting over)
minetest.register_node("mobs:fence_top", {
description = S("Mob Fence Top"),
drawtype = "nodebox",
tiles = {"default_wood.png"},
paramtype = "light",
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults(),
node_box = {
type = "fixed",
fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
},
collision_box = {
type = "fixed",
fixed = {-0.4, -1.5, -0.4, 0.4, 0, 0.4}
},
selection_box = {
type = "fixed",
fixed = {-0.4, -1.5, -0.4, 0.4, 0, 0.4}
}
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})
minetest.register_craft({
output = "mobs:fence_top 12",
recipe = {
{"group:wood", "group:wood", "group:wood"},
{"", "default:fence_wood", ""}
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}
})
end
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-- items that can be used as fuel
minetest.register_craft({
type = "fuel",
recipe = "mobs:nametag",
burntime = 3
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})
minetest.register_craft({
type = "fuel",
recipe = "mobs:lasso",
burntime = 7
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})
minetest.register_craft({
type = "fuel",
recipe = "mobs:net",
burntime = 8
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})
minetest.register_craft({
type = "fuel",
recipe = "mobs:leather",
burntime = 4
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})
minetest.register_craft({
type = "fuel",
recipe = "mobs:saddle",
burntime = 7
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})
minetest.register_craft({
type = "fuel",
recipe = "mobs:fence_wood",
burntime = 7
})
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minetest.register_craft({
type = "fuel",
recipe = "mobs:fence_top",
burntime = 2
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})
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-- this tool spawns same mob and adds owner, protected, nametag info
-- then removes original entity, this is used for fixing any issues.
local tex_obj
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minetest.register_tool(":mobs:mob_reset_stick", {
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description = S("Mob Reset Stick"),
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inventory_image = "default_stick.png^[colorize:#ff000050",
stack_max = 1,
groups = {not_in_creative_inventory = 1},
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type ~= "object" then
return
end
local obj = pointed_thing.ref
local control = user:get_player_control()
local sneak = control and control.sneak
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-- spawn same mob with saved stats, with random texture
if obj and not sneak then
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local self = obj:get_luaentity()
local obj2 = minetest.add_entity(obj:get_pos(), self.name)
if obj2 then
local ent2 = obj2:get_luaentity()
ent2.protected = self.protected
ent2.owner = self.owner
ent2.nametag = self.nametag
ent2.gotten = self.gotten
ent2.tamed = self.tamed
ent2.health = self.health
ent2.order = self.order
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if self.child then
obj2:set_velocity({x = 0, y = self.jump_height, z = 0})
end
obj2:set_properties({nametag = self.nametag})
obj:remove()
end
end
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-- display form to enter texture name ending in .png
if obj and sneak then
tex_obj = obj
local name = user:get_player_name()
local tex = ""
minetest.show_formspec(name, "mobs_texture", "size[8,4]"
.. "field[0.5,1;7.5,0;name;"
.. minetest.formspec_escape(S("Enter texture:")) .. ";" .. tex .. "]"
.. "button_exit[2.5,3.5;3,1;mob_texture_change;"
.. minetest.formspec_escape(S("Change")) .. "]")
end
end
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})
minetest.register_on_player_receive_fields(function(player, formname, fields)
-- right-clicked with nametag and name entered?
if formname == "mobs_texture"
and fields.name
and fields.name ~= "" then
local name = player:get_player_name()
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-- does mob still exist?
if not tex_obj
or not tex_obj:get_luaentity() then
return
end
-- make sure nametag is being used to name mob
local item = player:get_wielded_item()
if item:get_name() ~= "mobs:mob_reset_stick" then
return
end
-- limit name entered to 64 characters long
if string.len(fields.name) > 64 then
fields.name = string.sub(fields.name, 1, 64)
end
-- update texture
local self = tex_obj:get_luaentity()
self.base_texture = {fields.name}
tex_obj:set_properties({textures = {fields.name}})
-- reset external variable
tex_obj = nil
end
end)