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https://codeberg.org/tenplus1/mobs_redo.git
synced 2024-12-24 09:40:21 +01:00
sneak and punch mob with mob reset stick to add custom texture
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parent
a1d4e9bbfc
commit
26a520e214
60
crafts.lua
60
crafts.lua
@ -223,6 +223,8 @@ minetest.register_craft({
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-- this tool spawns same mob and adds owner, protected, nametag info
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-- then removes original entity, this is used for fixing any issues.
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local tex_obj
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minetest.register_tool(":mobs:mob_reset_stick", {
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description = "Mob Reset Stick",
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inventory_image = "default_stick.png^[colorize:#ff000050",
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@ -231,15 +233,16 @@ minetest.register_tool(":mobs:mob_reset_stick", {
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on_use = function(itemstack, user, pointed_thing)
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local privs = minetest.get_player_privs(user:get_player_name())
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if pointed_thing.type ~= "object" then
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return
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end
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local obj = pointed_thing.ref
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if obj then
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local control = user:get_player_control()
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local sneak = control and control.sneak
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if obj and not sneak then
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local self = obj:get_luaentity()
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local obj2 = minetest.add_entity(obj:get_pos(), self.name)
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@ -254,6 +257,7 @@ minetest.register_tool(":mobs:mob_reset_stick", {
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ent2.gotten = self.gotten
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ent2.tamed = self.tamed
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ent2.health = self.health
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ent2.order = self.order
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if self.child then
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obj2:set_velocity({x = 0, y = self.jump_height, z = 0})
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@ -264,6 +268,56 @@ minetest.register_tool(":mobs:mob_reset_stick", {
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obj:remove()
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end
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end
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if obj and sneak then
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tex_obj = obj
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local name = user:get_player_name()
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local tex = ""
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minetest.show_formspec(name, "mobs_texture", "size[8,4]"
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.. "field[0.5,1;7.5,0;name;"
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.. minetest.formspec_escape(S("Enter texture:")) .. ";" .. tex .. "]"
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.. "button_exit[2.5,3.5;3,1;mob_texture_change;"
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.. minetest.formspec_escape(S("Change")) .. "]")
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end
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end,
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})
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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-- right-clicked with nametag and name entered?
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if formname == "mobs_texture"
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and fields.name
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and fields.name ~= "" then
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local name = player:get_player_name()
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if not tex_obj then
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return
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end
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-- make sure nametag is being used to name mob
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local item = player:get_wielded_item()
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if item:get_name() ~= "mobs:mob_reset_stick" then
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return
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end
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-- limit name entered to 64 characters long
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if string.len(fields.name) > 64 then
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fields.name = string.sub(fields.name, 1, 64)
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end
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-- update texture
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local self = tex_obj:get_luaentity()
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self.base_texture = {fields.name}
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tex_obj:set_properties({textures = {fields.name}})
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-- reset external variable
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tex_obj = nil
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end
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end)
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