tweak for mineclone and 5.x

This commit is contained in:
tenplus1 2023-08-09 13:08:54 +01:00
parent 5e96602085
commit 131c932aa6
4 changed files with 41 additions and 55 deletions

27
api.lua
View File

@ -1,30 +1,25 @@
-- Check for translation method
local S
if minetest.get_translator then
S = minetest.get_translator("mobs") -- 5.x translation function
else -- boilerplate function
S = function(str, ...)
local args = {...}
return str:gsub("@%d+", function(match)
return args[tonumber(match:sub(2))]
end)
end
end
-- Translation support
local S = minetest.get_translator("mobs")
-- CMI support check
local use_cmi = minetest.global_exists("cmi")
-- MineClone2 check
local use_mc2 = minetest.get_modpath("mcl_core")
-- Global
mobs = {
mod = "redo",
version = "20230808",
version = "20230809",
intllib = S,
invis = minetest.global_exists("invisibility") and invisibility or {},
node_snow = minetest.registered_aliases["mapgen_snow"] or "mcl_core:snow",
node_dirt = minetest.registered_aliases["mapgen_dirt"] or "mcl_core:dirt"
node_snow = minetest.registered_aliases["mapgen_snow"]
or (use_mc2 and "mcl_core:snow") or "default:snow",
node_dirt = minetest.registered_aliases["mapgen_dirt"]
or (use_mc2 and "mcl_core:dirt") or "default:dirt"
}
mobs.fallback_node = mobs.node_dirt
-- localize common functions
local pi = math.pi
local square = math.sqrt

View File

@ -21,6 +21,9 @@ dofile(path .. "/crafts.lua")
dofile(path .. "/spawner.lua")
-- Lucky Blocks
dofile(path .. "/lucky_block.lua")
if minetest.get_modpath("lucky_block") then
dofile(path .. "/lucky_block.lua")
end
print("[MOD] Mobs Redo loaded")

View File

@ -1,18 +1,15 @@
if minetest.get_modpath("lucky_block") then
lucky_block:add_blocks({
{"dro", {"mobs:meat_raw"}, 5},
{"dro", {"mobs:meat"}, 5},
{"dro", {"mobs:nametag"}, 1},
{"dro", {"mobs:leather"}, 5},
{"dro", {"default:stick"}, 10},
{"dro", {"mobs:net"}, 1},
{"dro", {"mobs:lasso"}, 1},
{"dro", {"mobs:shears"}, 1},
{"dro", {"mobs:protector"}, 1},
{"dro", {"mobs:fence_wood"}, 10},
{"dro", {"mobs:fence_top"}, 12},
{"lig"}
})
end
lucky_block:add_blocks({
{"dro", {"mobs:meat_raw"}, 5},
{"dro", {"mobs:meat"}, 5},
{"dro", {"mobs:nametag"}, 1},
{"dro", {"mobs:leather"}, 5},
{"dro", {"default:stick"}, 10},
{"dro", {"mobs:net"}, 1},
{"dro", {"mobs:lasso"}, 1},
{"dro", {"mobs:shears"}, 1},
{"dro", {"mobs:protector"}, 1},
{"dro", {"mobs:fence_wood"}, 10},
{"dro", {"mobs:fence_top"}, 12},
{"lig"}
})

View File

@ -1,8 +1,9 @@
-- lib_mount by Blert2112 (edited by TenPlus1)
--[[ one of these is needed (for now) to ride mobs, otherwise no riding for you
if not minetest.get_modpath("default")
or not minetest.get_modpath("player_api") then
local is_mc2 = minetest.get_modpath("mcl_mobs") -- MineClone2 check
-- one of these is needed to ride mobs, otherwise no riding for you
if not minetest.get_modpath("player_api") and not is_mc2 then
function mobs.attach() end
function mobs.detach() end
@ -11,11 +12,8 @@ or not minetest.get_modpath("player_api") then
return
end
]]
local is_50 = minetest.get_modpath("player_api") -- 5.x compatibility
local is_mc2 = minetest.get_modpath("mcl_mobs") -- MineClone2 compatibility
-- Localise some functions
local abs, cos, floor, sin, sqrt, pi =
math.abs, math.cos, math.floor, math.sin, math.sqrt, math.pi
@ -105,15 +103,12 @@ local function force_detach(player)
local name = player:get_player_name()
if is_50 then
player_api.player_attached[name] = false
player_api.set_animation(player, "stand", 30)
elseif is_mc2 then
if is_mc2 then
mcl_player.player_attached[player:get_player_name()] = false
mcl_player.player_set_animation(player, "stand", 30)
else
default.player_attached[name] = false
default.player_set_animation(player, "stand", 30)
player_api.player_attached[name] = false
player_api.set_animation(player, "stand", 30)
end
player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
@ -206,12 +201,10 @@ function mobs.attach(entity, player)
force_detach(player)
if is_50 then
player_api.player_attached[player:get_player_name()] = true
elseif is_mc2 then
if is_mc2 then
mcl_player.player_attached[player:get_player_name()] = true
else
default.player_attached[player:get_player_name()] = true
player_api.player_attached[player:get_player_name()] = true
end
player:set_attach(entity.object, "", attach_at, entity.player_rotation)
@ -228,12 +221,10 @@ function mobs.attach(entity, player)
if is_player(player) then
if is_50 then
player_api.set_animation(player, "sit", 30)
elseif is_mc2 then
if is_mc2 then
mcl_player.player_set_animation(player, "sit_mount" , 30)
else
default.player_set_animation(player, "sit", 30)
player_api.set_animation(player, "sit", 30)
end
end
end)