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mirror of https://codeberg.org/tenplus1/mobs_redo.git synced 2025-06-28 06:30:18 +02:00

tweak for mineclone and 5.x

This commit is contained in:
tenplus1
2023-08-09 13:08:54 +01:00
parent 5e96602085
commit 131c932aa6
4 changed files with 41 additions and 55 deletions

View File

@ -1,8 +1,9 @@
-- lib_mount by Blert2112 (edited by TenPlus1)
--[[ one of these is needed (for now) to ride mobs, otherwise no riding for you
if not minetest.get_modpath("default")
or not minetest.get_modpath("player_api") then
local is_mc2 = minetest.get_modpath("mcl_mobs") -- MineClone2 check
-- one of these is needed to ride mobs, otherwise no riding for you
if not minetest.get_modpath("player_api") and not is_mc2 then
function mobs.attach() end
function mobs.detach() end
@ -11,11 +12,8 @@ or not minetest.get_modpath("player_api") then
return
end
]]
local is_50 = minetest.get_modpath("player_api") -- 5.x compatibility
local is_mc2 = minetest.get_modpath("mcl_mobs") -- MineClone2 compatibility
-- Localise some functions
local abs, cos, floor, sin, sqrt, pi =
math.abs, math.cos, math.floor, math.sin, math.sqrt, math.pi
@ -105,15 +103,12 @@ local function force_detach(player)
local name = player:get_player_name()
if is_50 then
player_api.player_attached[name] = false
player_api.set_animation(player, "stand", 30)
elseif is_mc2 then
if is_mc2 then
mcl_player.player_attached[player:get_player_name()] = false
mcl_player.player_set_animation(player, "stand", 30)
else
default.player_attached[name] = false
default.player_set_animation(player, "stand", 30)
player_api.player_attached[name] = false
player_api.set_animation(player, "stand", 30)
end
player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
@ -206,12 +201,10 @@ function mobs.attach(entity, player)
force_detach(player)
if is_50 then
player_api.player_attached[player:get_player_name()] = true
elseif is_mc2 then
if is_mc2 then
mcl_player.player_attached[player:get_player_name()] = true
else
default.player_attached[player:get_player_name()] = true
player_api.player_attached[player:get_player_name()] = true
end
player:set_attach(entity.object, "", attach_at, entity.player_rotation)
@ -228,12 +221,10 @@ function mobs.attach(entity, player)
if is_player(player) then
if is_50 then
player_api.set_animation(player, "sit", 30)
elseif is_mc2 then
if is_mc2 then
mcl_player.player_set_animation(player, "sit_mount" , 30)
else
default.player_set_animation(player, "sit", 30)
player_api.set_animation(player, "sit", 30)
end
end
end)