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add attack_ignore feature (thx ShadowOfHassen for idea)
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7
api.lua
7
api.lua
@ -14,7 +14,7 @@ local use_vh1 = minetest.get_modpath("visual_harm_1ndicators")
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-- Global
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mobs = {
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mod = "redo",
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version = "20240227",
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version = "20240301",
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translate = S,
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invis = minetest.global_exists("invisibility") and invisibility or {},
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node_snow = minetest.registered_aliases["mapgen_snow"]
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@ -191,6 +191,7 @@ mobs.mob_class = {
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attack_animals = false,
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attack_players = true,
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attack_npcs = true,
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attack_ignore = nil,
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friendly_fire = true,
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facing_fence = false,
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_breed_countdown = nil,
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@ -1908,8 +1909,9 @@ function mob_class:general_attack()
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-- or are we a mob?
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elseif ent and ent._cmi_is_mob then
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-- remove mobs not to attack
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-- remove mobs to not attack
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if self.name == ent.name
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or check_for(ent.name, self.attack_ignore)
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or (not self.attack_animals and ent.type == "animal")
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or (not self.attack_monsters and ent.type == "monster")
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or (not self.attack_npcs and ent.type == "npc")
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@ -3688,6 +3690,7 @@ minetest.register_entity(":" .. name, setmetatable({
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attack_animals = def.attack_animals,
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attack_players = def.attack_players,
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attack_npcs = def.attack_npcs,
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attack_ignore = def.attack_ignore,
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specific_attack = def.specific_attack,
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friendly_fire = def.friendly_fire,
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runaway_from = def.runaway_from,
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1
api.txt
1
api.txt
@ -111,6 +111,7 @@ functions needed for the mob to work properly which contains the following:
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'attack_animals' when true mob will attack animals.
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'attack_npcs' when true mob will attack npcs within range.
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'attack_players' when true mob will attack players nearby.
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'attack_ignore' string or table of mob names not to attack.
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'owner_loyal' when true non-docile tamed mobs attack anything player
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punches when nearby.
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'group_attack' when true has same mob type grouping together to attack
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