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add attack_ignore feature (thx ShadowOfHassen for idea)
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1
api.txt
1
api.txt
@ -111,6 +111,7 @@ functions needed for the mob to work properly which contains the following:
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'attack_animals' when true mob will attack animals.
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'attack_npcs' when true mob will attack npcs within range.
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'attack_players' when true mob will attack players nearby.
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'attack_ignore' string or table of mob names not to attack.
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'owner_loyal' when true non-docile tamed mobs attack anything player
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punches when nearby.
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'group_attack' when true has same mob type grouping together to attack
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