Tweak spawner slightly

This commit is contained in:
TenPlus1 2016-05-21 19:35:24 +01:00
parent 67aa752c44
commit 1a53844f61
1 changed files with 4 additions and 5 deletions

View File

@ -48,14 +48,14 @@ minetest.register_node("mobs:spawner", {
local xlig = tonumber(comm[3]) -- max light
local num = tonumber(comm[4]) -- total mobs in area
local pla = tonumber(comm[5]) -- player distance (0 to disable)
local yof = tonumber(comm[6]) -- Y offset to spawn mob
local yof = tonumber(comm[6]) or 0 -- Y offset to spawn mob
if mob and mob ~= "" and mobs.spawning_mobs[mob] == true
and num and num >= 0 and num <= 10
and mlig and mlig >= 0 and mlig <= 15
and xlig and xlig >= 0 and xlig <= 15
and pla and pla >=0 and pla <= 20
and yof > -10 and yof < 10 then
and yof and yof > -10 and yof < 10 then
meta:set_string("command", fields.text)
meta:set_string("infotext", "Spawner Active (" .. mob .. ")")
@ -76,9 +76,6 @@ minetest.register_abm({
action = function(pos, node, active_object_count, active_object_count_wider)
-- check objects inside 9x9 area around spawner
local objs = minetest.get_objects_inside_radius(pos, 9)
-- get meta and command
local meta = minetest.get_meta(pos)
local comm = meta:get_string("command"):split(" ")
@ -96,6 +93,8 @@ minetest.register_abm({
return
end
-- check objects inside 9x9 area around spawner
local objs = minetest.get_objects_inside_radius(pos, 9)
local count = 0
local ent = nil