add mobs:spawn_abm_check() function

This commit is contained in:
TenPlus1 2018-03-22 09:32:17 +00:00
parent 763fbee36d
commit 1bb95d742c
2 changed files with 23 additions and 1 deletions

13
api.lua
View File

@ -3,7 +3,7 @@
mobs = {}
mobs.mod = "redo"
mobs.version = "20180313"
mobs.version = "20180322"
-- Intllib
@ -2983,6 +2983,12 @@ end
-- global functions
function mobs:spawn_abm_check(pos, node, name)
-- global function to add additional spawn checks
-- return true to stop spawning mob
end
function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
interval, chance, aoc, min_height, max_height, day_toggle, on_spawn)
@ -3027,6 +3033,11 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
return
end
-- additional custom checks for spawning mob
if mobs:spawn_abm_check(pos, node, name) == true then
return
end
-- do not spawn if too many of same mob in area
if active_object_count_wider >= max_per_block
or count_mobs(pos, name) >= aoc then

11
api.txt
View File

@ -346,6 +346,17 @@ only use the API of this mod by disabling the spawning of the default mobs in
this mod.
mobs:spawn_abm_check(pos, node, name)
This global function can be changed to contain additional checks for mobs to
spawn e.g. mobs that spawn only in specific areas and the like. By returning
true the mob will not spawn.
'pos' holds the position of the spawning mob
'node' contains the node the mob is spawning on top of
'name' is the name of the animal/monster
Making Arrows
-------------