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add mobs:spawn_abm_check() function
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13
api.lua
13
api.lua
@ -3,7 +3,7 @@
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mobs = {}
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mobs = {}
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mobs.mod = "redo"
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mobs.mod = "redo"
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mobs.version = "20180313"
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mobs.version = "20180322"
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-- Intllib
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-- Intllib
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@ -2983,6 +2983,12 @@ end
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-- global functions
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-- global functions
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function mobs:spawn_abm_check(pos, node, name)
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-- global function to add additional spawn checks
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-- return true to stop spawning mob
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end
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function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
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function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
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interval, chance, aoc, min_height, max_height, day_toggle, on_spawn)
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interval, chance, aoc, min_height, max_height, day_toggle, on_spawn)
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@ -3027,6 +3033,11 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
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return
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return
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end
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end
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-- additional custom checks for spawning mob
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if mobs:spawn_abm_check(pos, node, name) == true then
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return
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end
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-- do not spawn if too many of same mob in area
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-- do not spawn if too many of same mob in area
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if active_object_count_wider >= max_per_block
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if active_object_count_wider >= max_per_block
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or count_mobs(pos, name) >= aoc then
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or count_mobs(pos, name) >= aoc then
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11
api.txt
11
api.txt
@ -346,6 +346,17 @@ only use the API of this mod by disabling the spawning of the default mobs in
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this mod.
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this mod.
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mobs:spawn_abm_check(pos, node, name)
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This global function can be changed to contain additional checks for mobs to
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spawn e.g. mobs that spawn only in specific areas and the like. By returning
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true the mob will not spawn.
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'pos' holds the position of the spawning mob
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'node' contains the node the mob is spawning on top of
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'name' is the name of the animal/monster
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Making Arrows
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Making Arrows
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-------------
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-------------
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