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update readme
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@ -24,7 +24,7 @@ Lucky Blocks: 9
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Changelog:
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Changelog:
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- 1.52 - Added 'mob_active_limit' in settings to set number of mobs in game
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- 1.52 - Added 'mob_active_limit' in settings to set number of mobs in game
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(default is 0 for unlimited)
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(default is 0 for unlimited), removed {immortal} from mob armor
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- 1.51 - Added some node checks for dangerous nodes, jumping and falling tweaks, spawn area check (thx for idea wuzzy), re-enabled mob suffocation, add 'mob_nospawn_range' setting
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- 1.51 - Added some node checks for dangerous nodes, jumping and falling tweaks, spawn area check (thx for idea wuzzy), re-enabled mob suffocation, add 'mob_nospawn_range' setting
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- 1.50 - Added new line_of_sight function that uses raycasting if mt5.0 is found, (thanks Astrobe), dont spawn mobs if world anchor nearby (technic or simple_anchor mods), chinese local added
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- 1.50 - Added new line_of_sight function that uses raycasting if mt5.0 is found, (thanks Astrobe), dont spawn mobs if world anchor nearby (technic or simple_anchor mods), chinese local added
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- 1.49- Added mobs:force_capture(self, player) function, api functions now use metatables thanks to bell07
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- 1.49- Added mobs:force_capture(self, player) function, api functions now use metatables thanks to bell07
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