1
0
mirror of https://codeberg.org/tenplus1/mobs_redo.git synced 2024-12-24 01:30:22 +01:00

update readme

This commit is contained in:
tenplus1 2020-05-16 11:14:28 +01:00
parent 85faeea604
commit 233cd431a8

View File

@ -24,7 +24,7 @@ Lucky Blocks: 9
Changelog:
- 1.52 - Added 'mob_active_limit' in settings to set number of mobs in game
(default is 0 for unlimited)
(default is 0 for unlimited), removed {immortal} from mob armor
- 1.51 - Added some node checks for dangerous nodes, jumping and falling tweaks, spawn area check (thx for idea wuzzy), re-enabled mob suffocation, add 'mob_nospawn_range' setting
- 1.50 - Added new line_of_sight function that uses raycasting if mt5.0 is found, (thanks Astrobe), dont spawn mobs if world anchor nearby (technic or simple_anchor mods), chinese local added
- 1.49- Added mobs:force_capture(self, player) function, api functions now use metatables thanks to bell07