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add 'can_leap' setting to mob def, update api.txt

This commit is contained in:
tenplus1 2022-07-12 08:37:38 +01:00
parent 8e6fa64f2d
commit 25ab9591e4
2 changed files with 18 additions and 10 deletions

23
api.lua
View File

@ -28,7 +28,7 @@ local use_cmi = minetest.global_exists("cmi")
mobs = { mobs = {
mod = "redo", mod = "redo",
version = "20220707", version = "20220712",
intllib = S, intllib = S,
invis = minetest.global_exists("invisibility") and invisibility or {} invis = minetest.global_exists("invisibility") and invisibility or {}
} }
@ -1256,15 +1256,9 @@ function mob_class:do_jump()
-- set y_pos to base of mob -- set y_pos to base of mob
pos.y = pos.y + self.collisionbox[2] pos.y = pos.y + self.collisionbox[2]
-- what is in front of mob? -- what is in front of mob and above?
local nod = node_ok({ local nod = node_ok({x = pos.x + dir_x, y = pos.y + 0.5, z = pos.z + dir_z})
x = pos.x + dir_x, y = pos.y + 0.5, z = pos.z + dir_z local nodt = node_ok({x = pos.x + dir_x, y = pos.y + 1.5, z = pos.z + dir_z})
})
-- what is above and in front?
local nodt = node_ok({
x = pos.x + dir_x, y = pos.y + 1.5, z = pos.z + dir_z
})
local blocked = minetest.registered_nodes[nodt.name].walkable local blocked = minetest.registered_nodes[nodt.name].walkable
@ -1272,6 +1266,7 @@ function mob_class:do_jump()
if nod.name:find("fence") or nod.name:find("gate") or nod.name:find("wall") then if nod.name:find("fence") or nod.name:find("gate") or nod.name:find("wall") then
self.facing_fence = true self.facing_fence = true
end end
--[[ --[[
print("on: " .. self.standing_on print("on: " .. self.standing_on
.. ", front: " .. nod.name .. ", front: " .. nod.name
@ -1280,6 +1275,13 @@ print("on: " .. self.standing_on
.. ", fence: " .. (self.facing_fence and "yes" or "no") .. ", fence: " .. (self.facing_fence and "yes" or "no")
) )
]] ]]
-- if mob can leap then remove blockages and let them try
if self.can_leap == true then
blocked = false
self.facing_fence = false
end
-- jump if standing on solid node (not snow) and not blocked -- jump if standing on solid node (not snow) and not blocked
if (self.walk_chance == 0 or minetest.registered_items[nod.name].walkable) if (self.walk_chance == 0 or minetest.registered_items[nod.name].walkable)
and not blocked and not self.facing_fence and nod.name ~= node_snow then and not blocked and not self.facing_fence and nod.name ~= node_snow then
@ -3587,6 +3589,7 @@ minetest.register_entity(name, setmetatable({
on_flop = def.on_flop, on_flop = def.on_flop,
do_custom = def.do_custom, do_custom = def.do_custom,
jump_height = def.jump_height, jump_height = def.jump_height,
can_leap = def.can_leap,
drawtype = def.drawtype, -- DEPRECATED, use rotate instead drawtype = def.drawtype, -- DEPRECATED, use rotate instead
rotate = rad(def.rotate or 0), -- 0=front 90=side 180=back 270=side2 rotate = rad(def.rotate or 0), -- 0=front 90=side 180=back 270=side2
glow = def.glow, glow = def.glow,

View File

@ -42,6 +42,8 @@ functions needed for the mob to work properly which contains the following:
randomly turn while walking or standing. randomly turn while walking or standing.
'jump' when true allows your mob to jump updwards. 'jump' when true allows your mob to jump updwards.
'jump_height' holds the height your mob can jump, 0 to disable jumping. 'jump_height' holds the height your mob can jump, 0 to disable jumping.
'can_leap' when true obstacles like fences or pits wont stop a mob
from trying to jump out.
'stepheight' height of a block that your mob can easily walk up onto, 'stepheight' height of a block that your mob can easily walk up onto,
defaults to 1.1. defaults to 1.1.
'fly' when true allows your mob to fly around instead of walking. 'fly' when true allows your mob to fly around instead of walking.
@ -223,6 +225,9 @@ functions needed for the mob to work properly which contains the following:
'fly_start' when a mob is flying. 'fly_start' when a mob is flying.
'fly_end' 'fly_end'
'fly_speed' 'fly_speed'
'jump_start' when a mob is jumping
'jump_end'
'jump_speed'
'punch_start' when a mob melee attacks. 'punch_start' when a mob melee attacks.
'punch_end' 'punch_end'
'punch_speed' 'punch_speed'