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fix premature mob death and drops
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4
api.lua
4
api.lua
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@ -28,7 +28,7 @@ local use_cmi = minetest.global_exists("cmi")
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mobs = {
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mod = "redo",
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version = "20220704",
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version = "20220707",
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intllib = S,
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invis = minetest.global_exists("invisibility") and invisibility or {}
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}
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@ -3280,7 +3280,7 @@ function mob_class:mob_activate(staticdata, def, dtime)
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if type(self.armor) == "table" then
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armor = table_copy(self.armor)
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else
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armor = {fleshy = self.armor} -- immortal = 1
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armor = {fleshy = self.armor, immortal = 1}
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end
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self.object:set_armor_groups(armor)
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