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add 'can_leap' setting to mob def, update api.txt
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23
api.lua
23
api.lua
@ -28,7 +28,7 @@ local use_cmi = minetest.global_exists("cmi")
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mobs = {
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mod = "redo",
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version = "20220707",
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version = "20220712",
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intllib = S,
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invis = minetest.global_exists("invisibility") and invisibility or {}
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}
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@ -1256,15 +1256,9 @@ function mob_class:do_jump()
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-- set y_pos to base of mob
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pos.y = pos.y + self.collisionbox[2]
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-- what is in front of mob?
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local nod = node_ok({
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x = pos.x + dir_x, y = pos.y + 0.5, z = pos.z + dir_z
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})
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-- what is above and in front?
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local nodt = node_ok({
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x = pos.x + dir_x, y = pos.y + 1.5, z = pos.z + dir_z
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})
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-- what is in front of mob and above?
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local nod = node_ok({x = pos.x + dir_x, y = pos.y + 0.5, z = pos.z + dir_z})
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local nodt = node_ok({x = pos.x + dir_x, y = pos.y + 1.5, z = pos.z + dir_z})
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local blocked = minetest.registered_nodes[nodt.name].walkable
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@ -1272,6 +1266,7 @@ function mob_class:do_jump()
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if nod.name:find("fence") or nod.name:find("gate") or nod.name:find("wall") then
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self.facing_fence = true
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end
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--[[
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print("on: " .. self.standing_on
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.. ", front: " .. nod.name
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@ -1280,6 +1275,13 @@ print("on: " .. self.standing_on
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.. ", fence: " .. (self.facing_fence and "yes" or "no")
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)
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]]
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-- if mob can leap then remove blockages and let them try
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if self.can_leap == true then
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blocked = false
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self.facing_fence = false
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end
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-- jump if standing on solid node (not snow) and not blocked
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if (self.walk_chance == 0 or minetest.registered_items[nod.name].walkable)
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and not blocked and not self.facing_fence and nod.name ~= node_snow then
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@ -3587,6 +3589,7 @@ minetest.register_entity(name, setmetatable({
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on_flop = def.on_flop,
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do_custom = def.do_custom,
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jump_height = def.jump_height,
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can_leap = def.can_leap,
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drawtype = def.drawtype, -- DEPRECATED, use rotate instead
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rotate = rad(def.rotate or 0), -- 0=front 90=side 180=back 270=side2
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glow = def.glow,
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5
api.txt
5
api.txt
@ -42,6 +42,8 @@ functions needed for the mob to work properly which contains the following:
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randomly turn while walking or standing.
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'jump' when true allows your mob to jump updwards.
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'jump_height' holds the height your mob can jump, 0 to disable jumping.
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'can_leap' when true obstacles like fences or pits wont stop a mob
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from trying to jump out.
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'stepheight' height of a block that your mob can easily walk up onto,
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defaults to 1.1.
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'fly' when true allows your mob to fly around instead of walking.
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@ -223,6 +225,9 @@ functions needed for the mob to work properly which contains the following:
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'fly_start' when a mob is flying.
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'fly_end'
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'fly_speed'
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'jump_start' when a mob is jumping
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'jump_end'
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'jump_speed'
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'punch_start' when a mob melee attacks.
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'punch_end'
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'punch_speed'
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