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update death animation timers
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8ad63d35d0
commit
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10
api.lua
10
api.lua
@ -1,9 +1,9 @@
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-- Mobs Api (26th July 2017)
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-- Mobs Api (30th July 2017)
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mobs = {}
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mobs = {}
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mobs.mod = "redo"
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mobs.mod = "redo"
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mobs.version = "20170726"
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mobs.version = "20170730"
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-- Intllib
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-- Intllib
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@ -439,6 +439,10 @@ local check_for_death = function(self, cause, cmi_cause)
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and self.animation.die_start
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and self.animation.die_start
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and self.animation.die_end then
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and self.animation.die_end then
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local frames = self.animation.die_end - self.animation.die_start
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local speed = self.animation.die_speed or 15
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local length = max(frames / speed, 0)
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self.attack = nil
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self.attack = nil
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self.v_start = false
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self.v_start = false
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self.timer = 0
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self.timer = 0
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@ -448,7 +452,7 @@ local check_for_death = function(self, cause, cmi_cause)
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set_velocity(self, 0)
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set_velocity(self, 0)
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set_animation(self, "die")
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set_animation(self, "die")
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minetest.after(2, function(self)
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minetest.after(length, function(self)
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if use_cmi then
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if use_cmi then
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cmi.notify_die(self.object, cmi_cause)
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cmi.notify_die(self.object, cmi_cause)
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