if no run animation use walk instead

This commit is contained in:
TenPlus1 2017-07-26 18:13:39 +01:00
parent c0e07d819b
commit 8ad63d35d0
2 changed files with 10 additions and 3475 deletions

12
api.lua
View File

@ -1658,7 +1658,11 @@ local do_states = function(self, dtime)
set_velocity(self, self.run_velocity)
end
set_animation(self, "run")
if self.animation and self.animation.run_start then
set_animation(self, "run")
else
set_animation(self, "walk")
end
else
set_velocity(self, 0)
set_animation(self, "punch")
@ -1831,7 +1835,11 @@ local do_states = function(self, dtime)
set_velocity(self, self.run_velocity)
end
set_animation(self, "run")
if self.animation and self.animation.run_start then
set_animation(self, "run")
else
set_animation(self, "walk")
end
end
else -- rnd: if inside reach range

3473
api.lua_

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