have mobs jump slightly when grown to avoid being caught in floor

This commit is contained in:
tenplus1 2022-09-18 11:17:58 +01:00
parent 5bc547b333
commit 2935d1ee5d
1 changed files with 2 additions and 2 deletions

View File

@ -28,7 +28,7 @@ local use_cmi = minetest.global_exists("cmi")
mobs = {
mod = "redo",
version = "20220906",
version = "20220918",
intllib = S,
invis = minetest.global_exists("invisibility") and invisibility or {}
}
@ -1430,7 +1430,7 @@ function mob_class:breed()
self.object:set_pos(pos)
-- jump slightly when fully grown so as not to fall into ground
self.object:set_velocity({x = 0, y = 0.5, z = 0 })
self.object:set_velocity({x = 0, y = 2, z = 0 })
end
end