increase explosion smoke effect

This commit is contained in:
TenPlus1 2017-07-05 20:52:57 +01:00
parent 75a2025871
commit 2b39c6f0fa
1 changed files with 13 additions and 6 deletions

19
api.lua
View File

@ -1,9 +1,9 @@
-- Mobs Api (4th July 2017)
-- Mobs Api (5th July 2017)
mobs = {}
mobs.mod = "redo"
mobs.version = "20170704"
mobs.version = "20170705"
-- Intllib
@ -1684,7 +1684,8 @@ local do_states = function(self, dtime)
self.object:remove()
effect(pos, 15, "tnt_smoke.png")
-- effect(pos, 15, "tnt_smoke.png")
effect(pos, 32, "tnt_smoke.png", radius * 3, radius * 5, radius, 1, 0)
-- hurt player/mobs caught in blast area
entity_physics(pos, radius)
@ -2891,6 +2892,12 @@ function mobs:explosion(pos, radius, fire, smoke, sound)
local p = {}
local pr = PseudoRandom(os.time())
if smoke > 0 then
--(pos, amount, texture, min_size, max_size, radius, gravity, glow)
effect(pos, 32, "tnt_smoke.png", radius * 3, radius * 5, radius, 1, 0)
end
for z = -radius, radius do
for y = -radius, radius do
local vi = a:index(pos.x + (-radius), pos.y + y, pos.z + z)
@ -2929,9 +2936,9 @@ function mobs:explosion(pos, radius, fire, smoke, sound)
else
minetest.set_node(p, {name = "air"})
if smoke > 0 then
effect(p, 2, "tnt_smoke.png")
end
-- if smoke > 0 then
-- effect(p, 2, "tnt_smoke.png")
-- end
end
end
end