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added 'texture_mods' to mob definition to add overlay textures
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parent
233cd431a8
commit
3a17c471ae
12
api.lua
12
api.lua
@ -94,6 +94,7 @@ local mob_class = {
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physical = true,
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collisionbox = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25},
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visual_size = {x = 1, y = 1},
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texture_mods = "",
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makes_footstep_sound = false,
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view_range = 5,
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walk_velocity = 1,
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@ -2345,9 +2346,12 @@ function mob_class:do_states(dtime)
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self.blinktimer = 0
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if self.blinkstatus then
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self.object:set_texture_mod("")
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-- self.object:set_texture_mod("")
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self.object:set_texture_mod(self.texture_mods)
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else
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self.object:set_texture_mod("^[brighten")
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-- self.object:set_texture_mod("^[brighten")
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self.object:set_texture_mod(self.texture_mods
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.. "^[brighten")
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end
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self.blinkstatus = not self.blinkstatus
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@ -3164,6 +3168,9 @@ function mob_class:mob_activate(staticdata, def, dtime)
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self:update_tag()
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self:set_animation("stand")
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-- apply any texture mods
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self.object:set_texture_mod(self.texture_mods)
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-- set 5.x flag to remove monsters when map area unloaded
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if remove_far and self.type == "monster" then
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self.static_save = false
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@ -3495,6 +3502,7 @@ minetest.register_entity(name, setmetatable({
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on_replace = def.on_replace,
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reach = def.reach,
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texture_list = def.textures,
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texture_mods = def.texture_mods or "",
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child_texture = def.child_texture,
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docile_by_day = def.docile_by_day,
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fear_height = def.fear_height,
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2
api.txt
2
api.txt
@ -185,6 +185,8 @@ functions needed for the mob to work properly which contains the following:
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'child_texture' holds the texture table for when baby mobs are used.
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'gotten_texture' holds the texture table for when self.gotten value is
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true, used for milking cows or shearing sheep.
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'texture_mods' holds a string which overlays a texture on top of the
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mob texture e.g. "^saddle.png"
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'mesh' holds the name of the external object used for mob model
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e.g. "mobs_cow.b3d"
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'gotten_mesh" holds the name of the external object used for when
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