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mirror of https://codeberg.org/tenplus1/mobs_redo.git synced 2024-12-23 17:20:22 +01:00

added 'texture_mods' to mob definition to add overlay textures

This commit is contained in:
tenplus1 2020-05-16 14:43:03 +01:00
parent 233cd431a8
commit 3a17c471ae
2 changed files with 12 additions and 2 deletions

12
api.lua
View File

@ -94,6 +94,7 @@ local mob_class = {
physical = true,
collisionbox = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25},
visual_size = {x = 1, y = 1},
texture_mods = "",
makes_footstep_sound = false,
view_range = 5,
walk_velocity = 1,
@ -2345,9 +2346,12 @@ function mob_class:do_states(dtime)
self.blinktimer = 0
if self.blinkstatus then
self.object:set_texture_mod("")
-- self.object:set_texture_mod("")
self.object:set_texture_mod(self.texture_mods)
else
self.object:set_texture_mod("^[brighten")
-- self.object:set_texture_mod("^[brighten")
self.object:set_texture_mod(self.texture_mods
.. "^[brighten")
end
self.blinkstatus = not self.blinkstatus
@ -3164,6 +3168,9 @@ function mob_class:mob_activate(staticdata, def, dtime)
self:update_tag()
self:set_animation("stand")
-- apply any texture mods
self.object:set_texture_mod(self.texture_mods)
-- set 5.x flag to remove monsters when map area unloaded
if remove_far and self.type == "monster" then
self.static_save = false
@ -3495,6 +3502,7 @@ minetest.register_entity(name, setmetatable({
on_replace = def.on_replace,
reach = def.reach,
texture_list = def.textures,
texture_mods = def.texture_mods or "",
child_texture = def.child_texture,
docile_by_day = def.docile_by_day,
fear_height = def.fear_height,

View File

@ -185,6 +185,8 @@ functions needed for the mob to work properly which contains the following:
'child_texture' holds the texture table for when baby mobs are used.
'gotten_texture' holds the texture table for when self.gotten value is
true, used for milking cows or shearing sheep.
'texture_mods' holds a string which overlays a texture on top of the
mob texture e.g. "^saddle.png"
'mesh' holds the name of the external object used for mob model
e.g. "mobs_cow.b3d"
'gotten_mesh" holds the name of the external object used for when