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added 'texture_mods' to mob definition to add overlay textures

This commit is contained in:
tenplus1
2020-05-16 14:43:03 +01:00
parent 233cd431a8
commit 3a17c471ae
2 changed files with 12 additions and 2 deletions

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@ -185,6 +185,8 @@ functions needed for the mob to work properly which contains the following:
'child_texture' holds the texture table for when baby mobs are used.
'gotten_texture' holds the texture table for when self.gotten value is
true, used for milking cows or shearing sheep.
'texture_mods' holds a string which overlays a texture on top of the
mob texture e.g. "^saddle.png"
'mesh' holds the name of the external object used for mob model
e.g. "mobs_cow.b3d"
'gotten_mesh" holds the name of the external object used for when