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added 'texture_mods' to mob definition to add overlay textures
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2
api.txt
2
api.txt
@ -185,6 +185,8 @@ functions needed for the mob to work properly which contains the following:
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'child_texture' holds the texture table for when baby mobs are used.
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'gotten_texture' holds the texture table for when self.gotten value is
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true, used for milking cows or shearing sheep.
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'texture_mods' holds a string which overlays a texture on top of the
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mob texture e.g. "^saddle.png"
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'mesh' holds the name of the external object used for mob model
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e.g. "mobs_cow.b3d"
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'gotten_mesh" holds the name of the external object used for when
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