tidy code

This commit is contained in:
tenplus1 2022-09-29 14:15:21 +01:00
parent b4a8ce71c6
commit 431d3844a6
2 changed files with 38 additions and 92 deletions

129
api.lua
View File

@ -8,11 +8,10 @@ else
if minetest.get_modpath("intllib") then
dofile(minetest.get_modpath("intllib") .. "/init.lua")
if intllib.make_gettext_pair then
gettext, ngettext = intllib.make_gettext_pair() -- new gettext method
S = intllib.make_gettext_pair() -- new gettext method
else
gettext = intllib.Getter() -- old text file method
S = intllib.Getter() -- old text file method
end
S = gettext
else -- boilerplate function
S = function(str, ...)
local args = {...}
@ -28,7 +27,7 @@ local use_cmi = minetest.global_exists("cmi")
mobs = {
mod = "redo",
version = "20220922",
version = "20220929",
intllib = S,
invis = minetest.global_exists("invisibility") and invisibility or {}
}
@ -111,6 +110,7 @@ local stuck_path_timeout = 5 -- how long will mob follow path before giving up
local node_ice = "default:ice"
local node_snowblock = "default:snowblock"
local node_snow = "default:snow"
mobs.fallback_node = minetest.registered_aliases["mapgen_dirt"] or "default:dirt"
local mob_class = {
@ -190,15 +190,14 @@ local mob_class_meta = {__index = mob_class}
-- play sound
function mob_class:mob_sound(sound)
local pitch = 1.0
-- higher pitch for a child
if self.child then pitch = pitch * 1.5 end
-- a little random pitch to be different
pitch = pitch + random(-10, 10) * 0.005
if sound then
-- higher pitch for a child
local pitch = self.child and 1.5 or 1.0
-- a little random pitch to be different
pitch = pitch + random(-10, 10) * 0.005
minetest.sound_play(sound, {
object = self.object,
gain = 1.0,
@ -219,7 +218,7 @@ function mob_class:do_attack(player)
self.attack = player
self.state = "attack"
if random(0, 100) < 90 then
if random(100) < 90 then
self:mob_sound(self.sounds.war_cry)
end
end
@ -462,7 +461,7 @@ local line_of_sight = function(self, pos1, pos2, stepsize)
-- It continues to advance in the line of sight in search of a real
-- obstruction which counts as 'walkable' nodebox.
while minetest.registered_nodes[nn]
and (minetest.registered_nodes[nn].walkable == false) do
and minetest.registered_nodes[nn].walkable == false do
-- Check if you can still move forward
if td < ad + stepsize then
@ -499,53 +498,6 @@ local line_of_sight = function(self, pos1, pos2, stepsize)
end
-- check line of sight (by BrunoMine, tweaked by Astrobe)
local new_line_of_sight = function(self, pos1, pos2, stepsize)
if not pos1 or not pos2 then return end
stepsize = stepsize or 1
local stepv = vmultiply(vdirection(pos1, pos2), stepsize)
local s, pos = minetest.line_of_sight(pos1, pos2, stepsize)
-- normal walking and flying mobs can see you through air
if s == true then return true end
-- New pos1 to be analyzed
local npos1 = {x = pos1.x, y = pos1.y, z = pos1.z}
local r, pos = minetest.line_of_sight(npos1, pos2, stepsize)
-- Checks the return
if r == true then return true end
-- Nodename found
local nn = minetest.get_node(pos).name
-- It continues to advance in the line of sight in search of a real
-- obstruction which counts as 'walkable' nodebox.
while minetest.registered_nodes[nn]
and (minetest.registered_nodes[nn].walkable == false) do
npos1 = vadd(npos1, stepv)
if get_distance(npos1, pos2) < stepsize then return true end
-- scan again
r, pos = minetest.line_of_sight(npos1, pos2, stepsize)
if r == true then return true end
-- New Nodename found
nn = minetest.get_node(pos).name
end
return false
end
-- check line of sight using raycasting (thanks Astrobe)
local ray_line_of_sight = function(self, pos1, pos2)
@ -611,8 +563,7 @@ function mob_class:attempt_flight_correction(override)
local escape_target = flyable_nodes[random(#flyable_nodes)]
local escape_direction = vdirection(pos, escape_target)
self.object:set_velocity(
vmultiply(escape_direction, 1))
self.object:set_velocity(vmultiply(escape_direction, 1))
return true
end
@ -1088,11 +1039,6 @@ end
-- environmental damage (water, lava, fire, light etc.)
function mob_class:do_env_damage()
-- feed/tame text timer (so mob 'full' messages dont spam chat)
if self.htimer > 0 then
self.htimer = self.htimer - 1
end
self:update_tag()
local pos = self.object:get_pos() ; if not pos then return end
@ -1739,7 +1685,7 @@ function mob_class:smart_mobs(s, p, dist, dtime)
end -- can see target!
end
if (self.path.stuck_timer > stuck_timeout and not self.path.following) then
if self.path.stuck_timer > stuck_timeout and not self.path.following then
use_pathfind = true
self.path.stuck_timer = 0
@ -1755,7 +1701,7 @@ function mob_class:smart_mobs(s, p, dist, dtime)
end, self)
end
if (self.path.stuck_timer > stuck_path_timeout and self.path.following) then
if self.path.stuck_timer > stuck_path_timeout and self.path.following then
use_pathfind = true
self.path.stuck_timer = 0
@ -1771,7 +1717,7 @@ function mob_class:smart_mobs(s, p, dist, dtime)
end, self)
end
if abs(vsubtract(s,target_pos).y) > self.stepheight then
if abs(vsubtract(s, target_pos).y) > self.stepheight then
if height_switcher then
use_pathfind = true
@ -1833,15 +1779,16 @@ function mob_class:smart_mobs(s, p, dist, dtime)
print("-- path length:" .. tonumber(#self.path.way))
for _,pos in pairs(self.path.way) do
minetest.add_particle({
pos = pos,
velocity = {x=0, y=0, z=0},
acceleration = {x=0, y=0, z=0},
expirationtime = 1,
size = 4,
collisiondetection = false,
vertical = false,
texture = "heart.png",
pos = pos,
velocity = {x=0, y=0, z=0},
acceleration = {x=0, y=0, z=0},
expirationtime = 1,
size = 4,
collisiondetection = false,
vertical = false,
texture = "heart.png",
})
end
end
@ -2513,8 +2460,7 @@ function mob_class:do_states(dtime)
self.object:set_texture_mod(self.texture_mods)
else
self.object:set_texture_mod(self.texture_mods
.. "^[brighten")
self.object:set_texture_mod(self.texture_mods .. "^[brighten")
end
self.blinkstatus = not self.blinkstatus
@ -3319,8 +3265,7 @@ function mob_class:mob_activate(staticdata, def, dtime)
end
if use_cmi then
self._cmi_components = cmi.activate_components(
self.serialized_cmi_components)
self._cmi_components = cmi.activate_components(self.serialized_cmi_components)
cmi.notify_activate(self.object, dtime)
end
end
@ -3406,11 +3351,11 @@ function mob_class:on_step(dtime, moveresult)
if minetest.registered_nodes[self.standing_in].walkable
and minetest.registered_nodes[self.standing_in].drawtype == "normal" then
self.object:set_velocity({
x = 0,
y = self.jump_height,
z = 0
})
self.object:set_velocity({
x = 0,
y = self.jump_height,
z = 0
})
end
-- check and stop if standing at cliff and fear of heights
@ -3440,8 +3385,8 @@ function mob_class:on_step(dtime, moveresult)
if yaw > self.target_yaw then
if dif > pi then
dif = 2 * pi - dif -- need to add
yaw = yaw + dif / self.delay
dif = 2 * pi - dif
yaw = yaw + dif / self.delay -- need to add
else
yaw = yaw - dif / self.delay -- need to subtract
end
@ -4382,7 +4327,7 @@ function mobs:register_egg(mob, desc, background, addegg, no_creative)
end
return itemstack
end,
end
})
@ -4444,7 +4389,7 @@ function mobs:register_egg(mob, desc, background, addegg, no_creative)
end
return itemstack
end,
end
})
end

View File

@ -492,6 +492,7 @@ function mobs.fly(entity, _, speed, shoots, arrow, moving_anim, stand_anim)
ent.switch = 1 -- for mob specific arrows
ent.owner_id = tostring(entity.object) -- so arrows dont hurt entity you are riding
local vec = {x = dir.x * 6, y = dir.y * 6, z = dir.z * 6}
yaw = entity.driver:get_look_horizontal()