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add falling sanity check
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parent
610cef16f4
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5
api.lua
5
api.lua
@ -6,7 +6,7 @@ local use_cmi = minetest.global_exists("cmi")
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mobs = {
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mod = "redo",
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version = "20200406",
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version = "20200407",
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intllib = S,
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invis = minetest.global_exists("invisibility") and invisibility or {}
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}
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@ -2535,6 +2535,9 @@ function mob_class:falling(pos)
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-- floating in water (or falling)
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local v = self.object:get_velocity()
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-- sanity check
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if not v then return end
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if v.y > 0 then
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-- apply gravity when moving up
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