make invisibility player table global (mobs.invis[playername])

This commit is contained in:
TenPlus1 2016-10-04 11:02:31 +01:00
parent 444b486c5e
commit 47abff26ae
1 changed files with 7 additions and 7 deletions

14
api.lua
View File

@ -27,9 +27,9 @@ end
mobs.intllib = S
-- Invisibility mod check
local invis = {}
mobs.invis = {}
if rawget(_G, "invisibility") then
invis = invisibility
mobs.invis = invisibility
end
-- Load settings
@ -617,7 +617,7 @@ end
-- should mob follow what I'm holding ?
function follow_holding(self, clicker)
if invis[clicker:get_player_name()] then
if mobs.invis[clicker:get_player_name()] then
return false
end
@ -1017,7 +1017,7 @@ local monster_attack = function(self)
if objs[n]:is_player() then
if invis[ objs[n]:get_player_name() ] then
if mobs.invis[ objs[n]:get_player_name() ] then
type = ""
else
@ -1122,7 +1122,7 @@ local follow_flop = function(self)
for n = 1, #players do
if get_distance(players[n]:getpos(), s) < self.view_range
and not invis[ players[n]:get_player_name() ] then
and not mobs.invis[ players[n]:get_player_name() ] then
self.following = players[n]
@ -1425,7 +1425,7 @@ local do_states = function(self, dtime)
or not self.attack
or not self.attack:getpos()
or self.attack:get_hp() <= 0
or (self.attack:is_player() and invis[ self.attack:get_player_name() ]) then
or (self.attack:is_player() and mobs.invis[ self.attack:get_player_name() ]) then
--print(" ** stop attacking **", dist, self.view_range)
self.state = "stand"
@ -2004,7 +2004,7 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
and self.state ~= "flop"
and self.child == false
and hitter:get_player_name() ~= self.owner
and not invis[ hitter:get_player_name() ] then
and not mobs.invis[ hitter:get_player_name() ] then
-- attack whoever punched mob
self.state = ""