update do_custom to run live instead of every second

This commit is contained in:
TenPlus1 2016-05-06 11:20:36 +01:00
parent 1dc909aa09
commit 4ad941523e
2 changed files with 8 additions and 7 deletions

13
api.lua
View File

@ -1,5 +1,5 @@
-- Mobs Api (2nd May 2016)
-- Mobs Api (6th May 2016)
mobs = {}
mobs.mod = "redo"
@ -2033,6 +2033,11 @@ local mob_step = function(self, dtime)
return
end
-- run custom function (defined in mob lua file)
if self.do_custom then
self.do_custom(self, dtime)
end
-- attack timer
self.timer = self.timer + dtime
@ -2072,11 +2077,6 @@ local mob_step = function(self, dtime)
self.env_damage_timer = 0
do_env_damage(self)
-- custom function (defined in mob lua file)
if self.do_custom then
self.do_custom(self)
end
end
monster_attack(self)
@ -2471,6 +2471,7 @@ function mobs:register_arrow(name, def)
collisionbox = {0, 0, 0, 0, 0, 0}, -- remove box around arrows
timer = 0,
switch = 0,
arrow = true,
on_step = function(self, dtime)

View File

@ -122,7 +122,7 @@ The mob api also has some preset variables and functions that it will remember f
'self.owner' string used to set owner of npc mobs, typically used for dogs
'self.order' set to "follow" or "stand" so that npc will follow owner or stand it's ground
'on_die' a function that is called when mob is killed
'do_custom' a custom function that is called every second while mob is active and which has access to all of the self.* variables e.g. (self.health for health or self.standing_in for node status)
'do_custom' a custom function that is called while mob is active and which has access to all of the self.* variables e.g. (self.health for health or self.standing_in for node status)
mobs:register_spawn(name, nodes, max_light, min_light, chance, active_object_count, max_height, day_toggle)