added animation loop flag

This commit is contained in:
TenPlus1 2017-06-23 08:57:51 +01:00
parent 0d27bbe02d
commit 53563fe430
2 changed files with 8 additions and 6 deletions

10
api.lua
View File

@ -1,9 +1,9 @@
-- Mobs Api (19th June 2017)
-- Mobs Api (23rd June 2017)
mobs = {}
mobs.mod = "redo"
mobs.version = "20170619"
mobs.version = "20170623"
-- Intllib
@ -157,9 +157,9 @@ local set_animation = function(self, anim)
self.object:set_animation({
x = self.animation[anim .. "_start"],
y = self.animation[anim .. "_end"]
}, self.animation[anim .. "_speed"] or self.animation.speed_normal or 15)
y = self.animation[anim .. "_end"]},
self.animation[anim .. "_speed"] or self.animation.speed_normal or 15,
0, self.animation[anim .. "_loop"] ~= false)
end

View File

@ -1,5 +1,5 @@
MOB API (10th June 2017)
MOB API (23rd June 2017)
The mob api is a function that can be called on by other mods to add new animals or monsters into minetest.
@ -127,6 +127,8 @@ can be added to the mob definition under pre-defined mob animation names like:
'punch_start', 'punch_end', 'punch_speed' when mob attacks
'punch2_start', 'punch2_end', 'punch2_speed' when mob attacks (alternative)
'die_start', 'die_end', 'die_speed' when mob dies
'*_loop' bool value to determine if any set animation loops e.g (die_loop = false)
defaults to true if not set
also 'speed_normal' for compatibility with older mobs for animation speed (deprecated)