code tidy

This commit is contained in:
TenPlus1 2017-10-18 13:41:29 +01:00
parent 8dd6622855
commit 5cedfcaae2
1 changed files with 23 additions and 31 deletions

54
api.lua
View File

@ -3,7 +3,7 @@
mobs = {} mobs = {}
mobs.mod = "redo" mobs.mod = "redo"
mobs.version = "20171013" mobs.version = "20171018"
-- Intllib -- Intllib
@ -88,6 +88,7 @@ local node_snowblock = "default:snowblock"
local node_snow = "default:snow" local node_snow = "default:snow"
mobs.fallback_node = minetest.registered_aliases["mapgen_dirt"] or "default:dirt" mobs.fallback_node = minetest.registered_aliases["mapgen_dirt"] or "default:dirt"
-- play sound -- play sound
local mob_sound = function(self, sound) local mob_sound = function(self, sound)
@ -130,7 +131,7 @@ local set_velocity = function(self, v)
end end
-- get overall speed of mob -- calculate mob velocity
local get_velocity = function(self) local get_velocity = function(self)
local v = self.object:getvelocity() local v = self.object:getvelocity()
@ -139,7 +140,7 @@ local get_velocity = function(self)
end end
-- set yaw -- set and return valid yaw
local set_yaw = function(self, yaw) local set_yaw = function(self, yaw)
if not yaw or yaw ~= yaw then if not yaw or yaw ~= yaw then
@ -182,7 +183,7 @@ function mobs:set_animation(self, anim)
end end
-- this is a faster way to calculate distance -- calculate distance
local get_distance = function(a, b) local get_distance = function(a, b)
local x, y, z = a.x - b.x, a.y - b.y, a.z - b.z local x, y, z = a.x - b.x, a.y - b.y, a.z - b.z
@ -272,7 +273,6 @@ local flight_check = function(self, pos_w)
if type(self.fly_in) == "string" if type(self.fly_in) == "string"
and nod == self.fly_in then and nod == self.fly_in then
-- and (nod == self.fly_in or def.liquid_alternative_flowing ~= "") then
return true return true
@ -280,7 +280,6 @@ local flight_check = function(self, pos_w)
for _,fly_in in pairs(self.fly_in) do for _,fly_in in pairs(self.fly_in) do
--if nod == fly_in or def.liquid_alternative_flowing ~= "" then
if nod == fly_in then if nod == fly_in then
return true return true
@ -288,7 +287,7 @@ local flight_check = function(self, pos_w)
end end
end end
-- this stops mobs getting stuck inside stairs and plantlike nodes -- stops mobs getting stuck inside stairs and plantlike nodes
if def.drawtype ~= "airlike" if def.drawtype ~= "airlike"
and def.drawtype ~= "liquid" and def.drawtype ~= "liquid"
and def.drawtype ~= "flowingliquid" then and def.drawtype ~= "flowingliquid" then
@ -299,7 +298,7 @@ local flight_check = function(self, pos_w)
end end
-- particle effects -- custom particle effects
local effect = function(pos, amount, texture, min_size, max_size, radius, gravity, glow) local effect = function(pos, amount, texture, min_size, max_size, radius, gravity, glow)
radius = radius or 2 radius = radius or 2
@ -438,6 +437,7 @@ local check_for_death = function(self, cause, cmi_cause)
return false return false
end end
-- dropped cooked item if mob died in lava
if cause == "lava" then if cause == "lava" then
item_drop(self, true) item_drop(self, true)
else else
@ -586,7 +586,7 @@ local do_env_damage = function(self)
return return
end end
-- too bright a light harms mob (was daylight above ground) -- bright light harms mob
if self.light_damage ~= 0 if self.light_damage ~= 0
-- and pos.y > 0 -- and pos.y > 0
-- and self.time_of_day > 0.2 -- and self.time_of_day > 0.2
@ -687,7 +687,7 @@ local do_jump = function(self)
return false return false
end end
self.facing_fence = false self.facing_fence = false
-- something stopping us while moving? -- something stopping us while moving?
if self.state ~= "stand" if self.state ~= "stand"
@ -950,7 +950,7 @@ local breed = function(self)
self.base_colbox[6] * .5, self.base_colbox[6] * .5,
}, },
}) })
-- that is tamed and owned by parents' owner -- tamed and owned by parents' owner
ent2.child = true ent2.child = true
ent2.tamed = true ent2.tamed = true
ent2.owner = self.owner ent2.owner = self.owner
@ -1517,8 +1517,6 @@ local do_states = function(self, dtime)
if lp.x > s.x then yaw = yaw + pi end if lp.x > s.x then yaw = yaw + pi end
else else
-- yaw = (random(0, 360) - 180) / 180 * pi
yaw = yaw + random(-0.5, 0.5) yaw = yaw + random(-0.5, 0.5)
end end
@ -1595,13 +1593,11 @@ local do_states = function(self, dtime)
if lp.x > s.x then yaw = yaw + pi end if lp.x > s.x then yaw = yaw + pi end
-- look towards land and jump/move in that direction -- look towards land and jump/move in that direction
yaw = set_yaw(self.object, yaw) yaw = set_yaw(self.object, yaw)
do_jump(self) do_jump(self)
set_velocity(self, self.walk_velocity) set_velocity(self, self.walk_velocity)
else else
-- yaw = (random(0, 360) - 180) / 180 * pi
yaw = yaw + random(-0.5, 0.5) yaw = yaw + random(-0.5, 0.5)
end end
@ -1622,9 +1618,6 @@ local do_states = function(self, dtime)
-- otherwise randomly turn -- otherwise randomly turn
elseif random(1, 100) <= 30 then elseif random(1, 100) <= 30 then
--yaw = random() * 2 * pi
-- yaw = (random(0, 360) - 180) / 180 * pi
yaw = yaw + random(-0.5, 0.5) yaw = yaw + random(-0.5, 0.5)
yaw = set_yaw(self.object, yaw) yaw = set_yaw(self.object, yaw)
@ -2271,7 +2264,7 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
if tool_capabilities.damage_groups["knockback"] then if tool_capabilities.damage_groups["knockback"] then
kb = tool_capabilities.damage_groups["knockback"] kb = tool_capabilities.damage_groups["knockback"]
else else
kb = kb * 2 kb = kb * 1.5
end end
self.object:setvelocity({ self.object:setvelocity({
@ -2280,7 +2273,7 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
z = dir.z * kb z = dir.z * kb
}) })
self.pause_timer = 0.25 -- r self.pause_timer = 0.25
end end
end -- END if damage end -- END if damage
@ -2401,8 +2394,9 @@ end
-- activate mob and reload settings -- activate mob and reload settings
local mob_activate = function(self, staticdata, def, dtime) local mob_activate = function(self, staticdata, def, dtime)
-- remove monsters in peaceful mode, or when no data -- remove monsters in peaceful mode
if (self.type == "monster" and peaceful_only) then if self.type == "monster"
and peaceful_only then
self.object:remove() self.object:remove()
@ -2476,15 +2470,15 @@ local mob_activate = function(self, staticdata, def, dtime)
self.health = random (self.hp_min, self.hp_max) self.health = random (self.hp_min, self.hp_max)
end end
-- rnd: pathfinding init -- pathfinding init
self.path = {} self.path = {}
self.path.way = {} -- path to follow, table of positions self.path.way = {} -- path to follow, table of positions
self.path.lastpos = {x = 0, y = 0, z = 0} self.path.lastpos = {x = 0, y = 0, z = 0}
self.path.stuck = false self.path.stuck = false
self.path.following = false -- currently following path? self.path.following = false -- currently following path?
self.path.stuck_timer = 0 -- if stuck for too long search for path self.path.stuck_timer = 0 -- if stuck for too long search for path
-- end init
-- mob defaults
self.object:set_armor_groups({immortal = 1, fleshy = self.armor}) self.object:set_armor_groups({immortal = 1, fleshy = self.armor})
self.old_y = self.object:get_pos().y self.old_y = self.object:get_pos().y
self.old_health = self.health self.old_health = self.health
@ -2703,7 +2697,6 @@ minetest.register_entity(name, {
attacks_monsters = def.attacks_monsters or false, attacks_monsters = def.attacks_monsters or false,
group_attack = def.group_attack or false, group_attack = def.group_attack or false,
passive = def.passive or false, passive = def.passive or false,
-- recovery_time = def.recovery_time or 0.5,
knock_back = def.knock_back or 3, knock_back = def.knock_back or 3,
blood_amount = def.blood_amount or 5, blood_amount = def.blood_amount or 5,
blood_texture = def.blood_texture or "mobs_blood.png", blood_texture = def.blood_texture or "mobs_blood.png",
@ -3002,7 +2995,7 @@ function mobs:register_arrow(name, def)
automatic_face_movement_dir = def.rotate automatic_face_movement_dir = def.rotate
and (def.rotate - (pi / 180)) or false, and (def.rotate - (pi / 180)) or false,
on_activate = def.on_activate or nil, on_activate = def.on_activate,
on_step = def.on_step or function(self, dtime) on_step = def.on_step or function(self, dtime)
@ -3396,7 +3389,6 @@ function mobs:protect(self, clicker)
end end
self.protected = true self.protected = true
-- minetest.chat_send_player(name, S("Protected!"))
local pos = self.object:get_pos() local pos = self.object:get_pos()
pos.y = pos.y + self.collisionbox[2] + 0.5 pos.y = pos.y + self.collisionbox[2] + 0.5